• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!

Search results

  1. Pokemon Liberator

    v19 Pokemon Broker

    A script from my own game that has an NPC that asks for specific types of Pokemon that the NPC wishes to purchase. All types of Pokemon are also options. Just use the appropriate script commands at the bottom of the script. The event should have a conditional branch that makes sure the player...
  2. Pokemon Liberator

    Resource Pokemon Broker

    Pokemon Liberator submitted a new resource: Pokemon Broker - Appraises the chosen pokemon's value and allows the player to sell the chosen pokemon. Read more about this resource...
  3. Pokemon Liberator

    Resource Primal Boost

    Pokemon Liberator submitted a new resource: Primal Boost - An alternative to Hyper Training. Primal Boost converts a experience into bonus IV's Read more about this resource...
  4. Pokemon Liberator

    v19 Primal Boost

    This script was written for my own game, but I have decided to share it with anyone who may be interested. Just paste it above main in a new section in the script editor. This script also comes with its own scene, which can be modified by changing the default file names of the sounds to those...
  5. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 It works! I tested multiple hit KO's and one hit KO's and they both work. I only did some quick tests but I think you have it set up properly. Thank you so much for all the time and effort you put into helping me develop this mechanic. This and Alpha pokemon were the only really big...
  6. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I'm sorry, I never expected this whole concept to be such a problem. I do appreciate everything you have done so far and at least I have been learning things about code this whole time. It has been quite an adventure so far, so it hasn't all been bad.
  7. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I removed the extra end and the game loaded so that is resolved. However I have the code placed aboveif damage>=target.hp and now the pokemon faints when one hit KO or when there is multiple hits that KO it. The berry is consumed both ways. Any advice would be great. Also let me...
  8. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 Heres the error message. I'm not sure if when I removed the code if I removed something or maybe I left something in that I shouldn't have on accident.
  9. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I believe I removed my mega berry code compleatly and heres the script showing where I have it placed. I will give it a test, just double check that I didn't alter anything by mistake and make sure my placement is correct. Its right after the substitute/disguise script stuff and...
  10. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 was my end placement correct above because it gave me an error when loading the game. I tried removing an end and the game loaded without error. When testing this mechanic this way it now allows the pokemon to suffer multiple hits and than prevents it from fainting which is what we...
  11. Pokemon Liberator

    Primal Reversion Questions

    OK, I think I have it. I'm getting ready to head to work but test it after work toay. return if target.damageState.disguise # Target takes the damage if damage>=target.hp damage = target.hp # Survive a lethal hit with 1 HP effects if nonLethal?(user,target)...
  12. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 Yeah I think that if has always been there. I removed it just now. So I place the megaberry script after the four ends? return if target.damageState.disguise # Target takes the damage if damage>=target.hp damage = target.hp # Survive a lethal hit with 1 HP...
  13. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 So something like this? Forgive me if I am still wrong. return if target.damageState.disguise # Target takes the damage if damage>=target.hp damage = target.hp # Survive a lethal hit with 1 HP effects if nonLethal?(user,target) damage -= 1...
  14. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 so just make elsif target.hasActiveItem?(:MEGABERRY) && if damage>=target.hp && target.primal? target.damageState.megaBerry = true damage -= 1 an else instead of an elsif ?
  15. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I just ran a test using blastoise and mega berry with the Alpha Code on. Blastoise started the battle at 1 hp and fainted when charizard hit blastoise. I think that confirms your analysis. EDIT: Also how should I place the mega berry code?
  16. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 my wild encounter is set against a level 100 Charizard If the pokemon is alpha its level is based off of the players party instead which means the venusar is not KOed in one hit when the alpha code was off the level 100 charizard koed venusaur everytime. I think your correct. Also I...
  17. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 ok so venusaur only faints against alpha pokemon. All other pokemon use their mega berries and unprimal. I have that much narrowed down. Looking at the two codes I don't see why they would interact or what to change? EDIT: So its not the alpha code being switched on, its only when...
  18. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I checked the held item during the battles and it was still the Mega Berry. The Alpha code should only be working on an encounter not the player's pokemon. Also why is it only Venusaur?
  19. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 Yes I was just testing against wild pokemon For clarification I had the venusaur and I was testing against a wild charizard
  20. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 Yes they do. I may have just found the problem. Venusaur is listed in my Alpha Pokemon script which was turned on. I turned it off and the script worked with Venusaur. It must be conflicting but I don't understand why or where. Alpha script below. Events.onWildPokemonCreate+=proc...
Back
Top