• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!

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  1. Nezzy

    Overworlds Those Chests from Colosseum - (Minor) Sparkly Update!

    I added optional sparkles to unopened chests! If you want to use them, use the top direction, check the Direction Fix box, and then the Stop Animation one to get it going! If not, choose a different direction cell, keep it direction locked, and don't animate it. I will try to add new types and a...
  2. Nezzy

    Resource Those Chests from Colosseum

    Nezzy updated Those Chests from Colosseum with a new update entry: (Minor) Sparkly Update! Read the rest of this update entry...
  3. Nezzy

    Overworlds Those Chests from Colosseum 1.1.0

    Remember these? I was inspired by Pokémon Colosseum (Burning Colosseum in particular, actually.) Since I wanted a way to stylishly deliver multiple items at once at the player without the use of an ordinary Item Ball, making my own chests seemed like a no-brainer. This is especially useful if...
  4. Nezzy

    Resource Those Chests from Colosseum

    Nezzy submitted a new resource: Those Chests from Colosseum - Free-to-use Gen 4 or 5 Item Chest Graphics from Pokémon Colosseum and XDGoD. Read more about this resource...
  5. Nezzy

    Resource [v20.1\v21.1] Arcky's Region Map

    I wrote in the main script compatibility with FL's Roaming Icon plugin with the fourth mode with new functions called "draw_roaming_position_compat(@mapIndex)" and "addRoaming(icon_index)". (Sorry, I was impatient, haha). This is for the version before your most recent one since I haven't...
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