• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!

Resources by Marin

Marin's Map Exporter Marin
Export all your maps with just a few button presses. Export with or without events.
Marin's Enhanced Jukebox Marin
v20.1 Marin's Enhanced Jukebox 2022-05-22
A more extensive and feature-rich jukebox, with the ability to write some text for each track.
Marin's Enhanced Staircases Marin
Provides slowed-down pixel movement while walking on staircases for a smooth experience.
Marin's Scripting Utilities Marin
A large collection of methods used in a lot of my resources.
v20.1 Better Region Map v1.0
A better region map that supports region maps of any size as long as the metrics are divisible by 16
  • Featured
A short tutorial to explain v18's new Plugin Manager, and how and where to post resources.
Automatic Backup System Marin
Once a day, this script will make a backup of everything you tell it to (PBS, Maps, and/or Scripts)
Better Fast-forward Mode Marin
Speed up the game by pressing F. Supports multiple stages.
Adds utility methods to bitmaps (drawing shapes, lines, circle, ellipses, hexagons, and more!)
When interacting with an event, you can tell it to call one (or more) common events.
DPPt Pause Menu Marin
A replica of Generation 4's Pause Menu. Easy and modular.
An alternative to the built-in Compiler. Easier to use, can be used in other plugins plug-and-play.
Bringing back foot- and bikeprints to your games.
Overworld Shadows Marin
Every event (unless it contains a certain string in the name) will get a shadow. Done by the code.
Quicksave Script Marin
Save the game by pressing one button.
Downloads
1,507
Updated
Adds a small window which can track the values of variables of your choice.
The iconic Fire Red/Leaf Green intro scene brought to Pokémon Essentials.
This tutorial series covers the basics of Ruby. Absolute beginner-friendly.
Marin's Input Module Marin
Easier to get input from specific buttons, and better options in terms of fetching input.
Back
Top