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Fame Checker [v19/v20]

v20.1 Fame Checker [v19/v20] 2.1.1

This resource pertains to version 20.1 of Pokémon Essentials.
Pokémon Essentials Version
v20.1 ➖


My name is Domx9200, I created this Fame Checker back in v19 but never posted it here. I just recently updated it to v20 so I felt like I should attempt to spread it a bit further. As it stands I am maintaining support for both v19 and v20, and will likely continue to update them with additional changes as the essentials versions continue to rise. currently, I intend active support v19 until v22 and v20 until v23, but will maintain previous versions even after they leave active dev. I don't intend to let the older versions disappear on people.

It does all the things the original Fame Checker did in FRLG but also has an additional feature. you can have as many pips of information as you want per character, be-it 1, or 200. this code should be able to support it (though it'll be tough to keep track of 200 bits of info). And it will also allow for as many people as you want as well.

I just recently posted an update, which is that rewrite i promised, that includes a whole bunch of updates to it. Please take some time to look at it because a lot has changed.

My GitHub explains all of the changes very well and serves as a user guide as well: https://github.com/domx9200/FameChecker

If there are any questions or bug fixes, you can report them on this thread, or make use of the issue tracker that GitHub has. hope this tool helps in making your characters a bit more in depth.
Credits
Credit if used:
Domx9200
Author
domx9200
Downloads
1,537
Views
3,849
First release
Last update

Ratings

5.00 star(s) 1 ratings

Latest updates

  1. Fame Checker 2.1.1, Messages to the Player

    Update Added the ability to display a message for the player when having found all of the...
  2. Fame Checker 2.1.0, Debug Menu to Add, Remove, and Modify Fame Data

    The main purpose of this update is to make it even easier to use. Thus I have created a way to...
  3. Fame Checker 2.0.4, Dynamic Renaming and Save Parity Fixes

    Well, I kinda left a big bug in the code that a doubt anybody would have found until they...
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