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ZUD Plugin [v20.1]

v20.1 ZUD Plugin [v20.1] v1.2.5

This resource pertains to version 20.1 of Pokémon Essentials.
I loved this resource, adds a lot to in-game experience and more ways to do boss battles, will it be updated to v21.1?
Lucidious89
Lucidious89
It's in the works. It wont be a single plugin anymore, though.
This and Essentials Deluxe inspired me sooo much throughout the development of my fan game! Thanks Lucidious for everything you do and always being very responsive and helpful!
Dynamax doesn't catch and the image turns small if attacked. Would be great if the dev to a serious look at this as long as it is not updated to 21.1
Lucidious89
Lucidious89
I won't be looking at this because this plugin is deprecated and no longer supported. I'm working on the v21.1 iteration now. I'm only leaving the link up as a courtesy, as I will be removing it once the new plugin is released. So whatever state this plugin is currently in is unfortunately the final version, bugs or not. With that said, I haven't experienced the issue you're talking about, nor has anyone else reported this bug throughout the entire lifespan of this plugin. So I'm afraid your only options are to wait for the new plugin or resolve your issue on your own.
It seems excellent, but when I am compiling it, I get this error, and I don't know what to do.


[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: RuntimeError
Message: Undefined value MAXSTRIKE in GameData::Move
File PBS/ZUD/power_moves.txt, line 7
MaxMove = MAXSTRIKE



Backtrace:
380:Compiler:345:in `checkEnumField'
380:Compiler:320:in `csvEnumField!'
380:Compiler:523:in `block (2 levels) in pbGetCsvRecord'
380:Compiler:415:in `each'
380:Compiler:415:in `block in pbGetCsvRecord'
380:Compiler:413:in `loop'
380:Compiler:413:in `pbGetCsvRecord'
[ZUD Mechanics] Compiler.rb:337:in `block in compile_power_moves'
380:Compiler:242:in `block (2 levels) in pbCompilerEachPreppedLine'
380:Compiler:234:in `each_line'
Lucidious89
Lucidious89
You didn't install the plugin correctly if you somehow don't have Max Moves defined in your game.
I just tested the plugin and it's amazing, I'm having a problem that I use Generation 8 pack and when I use dynamx the pokemon(back) sprite is in a lower position of the screen, almost not being able to see the sprite

How can I resolve this?

Thanks and sorry for any mistakes because I'm using google translator
Lucidious89
Lucidious89
You can reposition sprites for dynamax sprites with the in-game sprite position editor. Hold CTRL when you access it to open the editor in Dynamax mode.
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