It seems excellent, but when I am compiling it, I get this error, and I don't know what to do.
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: RuntimeError
Message: Undefined value MAXSTRIKE in GameData::Move
File PBS/ZUD/power_moves.txt, line 7
MaxMove = MAXSTRIKE
Backtrace:
380:Compiler:345:in `checkEnumField'
380:Compiler:320:in `csvEnumField!'
380:Compiler:523:in `block (2 levels) in pbGetCsvRecord'
380:Compiler:415:in `each'
380:Compiler:415:in `block in pbGetCsvRecord'
380:Compiler:413:in `loop'
380:Compiler:413:in `pbGetCsvRecord'
[ZUD Mechanics] Compiler.rb:337:in `block in compile_power_moves'
380:Compiler:242:in `block (2 levels) in pbCompilerEachPreppedLine'
380:Compiler:234:in `each_line'