• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
Resource icon

Consecutive Fishing (Gen VI) 2017-06-25

Pokémon Essentials Version
v16.2 ➖
This is a modification of the Fishing system to add in Consecutive Fishing to v16.2.
Consecutive fishing just allows you to get a slightly higher chance of getting a shiny pokemon if you manage to chain hooking pokemon (not battle/catch, just hook it). The default maximum streak is 20, meaning 40 more attempts at getting a shiny pokemon, but you can change that with the constant FISHINGMAXSTREAK. It also increases the chance of a bite if your bobber is surrounded by impassible tiles.
Lines with #edit are newly added. Methods and classes with edit are completely new. Just makes it easier to add if you don't have a clean v16.2, or want to port it or whatever.
Code:
Expand Collapse Copy
class PokemonTemp #edit
  attr_accessor :fishingSpot
  attr_accessor :fishingStreak
end
FISHINGMAXSTREAK	   = 20 #edit
 
def pbFishing(hasencounter,rodtype=1)
  speedup=($Trainer.firstParty && !$Trainer.firstParty.isEgg? &&
	 (isConst?($Trainer.firstParty.ability,PBAbilities,:STICKYHOLD) ||
	 isConst?($Trainer.firstParty.ability,PBAbilities,:SUCTIONCUPS)))
  bitechance=20+(25*rodtype)   # 45, 70, 95
  bitechance*=1.00+(0.33*checkBordering) #edit (I don't have the exact numbers)
  bitechance=100 if checkBordering == 3 #edit
  bitechance*=1.5 if speedup
  hookchance=100
  oldpattern=$game_player.fullPattern
  currentSpot=[$game_map.map_id,$game_player.x,$game_player.y,$game_player.direction] #edit
  if !$PokemonTemp.fishingSpot || $PokemonTemp.fishingSpot != currentSpot #edit
	$PokemonTemp.fishingSpot=currentSpot #edit
	$PokemonTemp.fishingStreak=0 #edit
  end #edit
  pbFishingBegin
  msgwindow=Kernel.pbCreateMessageWindow
  loop do
	time=2+rand(10)
	time=[time,2+rand(10)].min if speedup
	message=""
	time.times do
	  message+=". "
	end
	if pbWaitMessage(msgwindow,time)
	  pbFishingEnd
	  $game_player.setDefaultCharName(nil,oldpattern)
	  Kernel.pbMessageDisplay(msgwindow,_INTL("Not even a nibble..."))
	  Kernel.pbDisposeMessageWindow(msgwindow)
	  $PokemonTemp.fishingStreak=0 #edit
	  return false
	end
	if (rand(100)<bitechance) && hasencounter
	  frames=rand(21)+20
	  if !pbWaitForInput(msgwindow,message+_INTL("\r\nOh! A bite!"),frames)
		pbFishingEnd
		$game_player.setDefaultCharName(nil,oldpattern)
		Kernel.pbMessageDisplay(msgwindow,_INTL("The Pokémon got away..."))
		Kernel.pbDisposeMessageWindow(msgwindow)
		$PokemonTemp.fishingStreak=0 #edit
		return false
	  end
	  if rand(100)<hookchance || FISHINGAUTOHOOK
		Kernel.pbMessageDisplay(msgwindow,_INTL("Landed a Pokémon!"))
		Kernel.pbDisposeMessageWindow(msgwindow)
		pbFishingEnd
		$game_player.setDefaultCharName(nil,oldpattern)
		$PokemonTemp.fishingStreak+=1 #edit
		$PokemonTemp.fishingStreak=[$PokemonTemp.fishingStreak,FISHINGMAXSTREAK].max #edit
		return true
	  end
#	  bitechance+=15
#	  hookchance+=15
	else
	  pbFishingEnd
	  $game_player.setDefaultCharName(nil,oldpattern)
	  Kernel.pbMessageDisplay(msgwindow,_INTL("Not even a nibble..."))
	  Kernel.pbDisposeMessageWindow(msgwindow)
	  $PokemonTemp.fishingStreak=0 #edit
	  return false
	end
  end
  Kernel.pbDisposeMessageWindow(msgwindow)
  return false
end
 
def checkBordering # of the bobber #edit
  p=$game_player
  ret=0
  case p.direction
  when 2 # down
	ret+=1 if !p.passable?(p.x,p.y+1,4)
	ret+=1 if !p.passable?(p.x,p.y+1,6)
	ret+=1 if !p.passable?(p.x,p.y+1,8)
  when 4 # left
	ret+=1 if !p.passable?(p.x-1,p.y,2)
	ret+=1 if !p.passable?(p.x-1,p.y,6)
	ret+=1 if !p.passable?(p.x-1,p.y,8)
  when 6 # right
	ret+=1 if !p.passable?(p.x+1,p.y,2)
	ret+=1 if !p.passable?(p.x+1,p.y,4)
	ret+=1 if !p.passable?(p.x+1,p.y,8)
  when 8 # up
	ret+=1 if !p.passable?(p.x,p.y-1,2)
	ret+=1 if !p.passable?(p.x,p.y-1,4)
	ret+=1 if !p.passable?(p.x,p.y-1,6)
  end
  return ret
end
 
alias _fishing_pbGenerateWildPokemon pbGenerateWildPokemon #edit
 
def pbGenerateWildPokemon(*args) # Do the generating #edit
  wildpoke=_fishing_pbGenerateWildPokemon(*args)
  if $PokemonTemp.fishingStreak && $PokemonTemp.fishingStreak>0
	for i in 0...(2*$PokemonTemp.fishingStreak)
	  break if wildpoke.isShiny?
	  wildpoke.personalID=rand(65536)|(rand(65536)<<16)
	end
  end
  return wildpoke
end
Credits
Just me. Please credit a tiny bit, this was the worst thing to test ever, since it's random and rigging the RNG would defeat the purpose. The code was 30 minutes tops, but I spent the next 3 hours running streaks. Not fun.

I saw my first legit shiny though, so that's a plus.
Author
Vendily
Views
1,104
First release
Last update

Ratings

0.00 star(s) 0 ratings

More resources from Vendily

Latest updates

  1. Added a streak nil check

    So if you enter any other encounter without having fished once, the fishing streak is still nil...
Back
Top