- Pokémon Essentials Version
- v20.1 ➖
'ello, nothing much to say about this just a port to v19.1 of @Vendily's Deep Marsh Tile Ressource in collaboration with @Mashirosakura and some help from @Vendily herself.
IMPORTANT
V20.1 version only:
this script has all features of my AiB ressource and you enable or disable those features inside of the config that's why AiB and Deep Marsh Tiles are not compatible.
Marshtiles:
Allright so we basically have 6 different tiles.
We have the
We have the
Then we have
As addition i've also added
And obviously
Examples of a
Config:
Inside of the "Config" you got some Variables that you can edit and i'll be explaining them here.
ID's should be clear number them with ID's that your game doesn't have yet since duplicates will cause issues.
V20.1 download link :
Download the plugin here unzip it into your plugins folder and make adjustments in the config.
Installation v19.1:
Installation easy as always download this file unzip it inside of
IMPORTANT
V20.1 version only:
this script has all features of my AiB ressource and you enable or disable those features inside of the config that's why AiB and Deep Marsh Tiles are not compatible.
Marshtiles:
Allright so we basically have 6 different tiles.
We have the
Marsh
tile which has a chance for the player to get stuck in the ground.We have the
DeepMarsh
tile which will result in the player to always get stuck in the ground.Then we have
Marsh
tiles with encounters called MarshGrass
and DeepMarsh
tiles with encounters called DeepMarshGrass
.As addition i've also added
TallMarshGrass
tiles which are MarshGrass
tiles but with TallGrass
properties which means the player isn't really visable inside of them and they don't rustle.And obviously
TallDeepMarshGrass
which is basically the same but with the properties of DeepMarshGrass
Examples of a
Marsh
tile and then a MarshGrass
Tile in action:Config:
Inside of the "Config" you got some Variables that you can edit and i'll be explaining them here.
MARSHTILES_TURN_TIMES
this variable sets how many times the player has to turn to free themselves out of the ground.MARSHTILES_JUMP_SOUND
pretty selfexplaining put in the name of the soundfile that should be played when the player gets "unstuck".DOUBLE_BATTLE
set this to true if you want double battles to occur in any of the marshtiles with encounters if you want specific ones then find them and erase DOUBLE_BATTLE
and replace that with true
else all marsh tiles with encounters will have a chance for double battles.ID's should be clear number them with ID's that your game doesn't have yet since duplicates will cause issues.
CHANCE
the number behind this is going to be the chance for the player to get stuck in marsh tiles the base is 3 so the chance is 1/3 to get stuck.V20.1 download link :
Download the plugin here unzip it into your plugins folder and make adjustments in the config.
Installation v19.1:
Installation easy as always download this file unzip it inside of
Plugins
do the edits in the config if you want to change anything and ur good to go!- Credits
- Kotaro,Vendily,Mashirosakura