- Pokémon Essentials Version
- v20.1 ➖
Tips fedora
Hello there so i saw this Idea in the Suggestions thread and thought it was a pretty cool idea and decided to have a go at it and after a bit of struggling and some good help from @Vendily and @Maruno it now seems to work.
So special thanks to both of them!
Also credit to @Keyacom for the Idea in the Suggestions thread.
How it works:
This Resource enables you to generate random Pokemon Trainer Teams generated out of a pool of Pokemon that you yourself can set.
You can also set an
Config:
v20.1 Download : here
v19.1 Download : here
Download the script then unzip it and paste the
If you open up the
Inside of that there is the variable
This means that if you save in front of a Trainer and you start a fight with them their Team is going to be different every time, so you can basically soft-reset until it's an easy team, but it also means the Player can't really make preparations for this fight since it's going to be different each try.
If the variable is set to
IMPORTANT:
While adding
Also adding only
Also
If you want to have a normal Team without any randomizing just don't add
Example:
As example here i set
Hello there so i saw this Idea in the Suggestions thread and thought it was a pretty cool idea and decided to have a go at it and after a bit of struggling and some good help from @Vendily and @Maruno it now seems to work.
So special thanks to both of them!
Also credit to @Keyacom for the Idea in the Suggestions thread.
How it works:
This Resource enables you to generate random Pokemon Trainer Teams generated out of a pool of Pokemon that you yourself can set.
You can also set an
n
amount of Pokemon to be randomized into the Trainers Party while adding an n
amount of Guaranteed Pokemon to said party.Config:
v20.1 Download : here
v19.1 Download : here
Download the script then unzip it and paste the
Randomized Trainer Teams
folder into your Plugins
folder then proceed by opening the Randomized Trainer Teams.txt/.rb
.If you open up the
Randomized Trainer Teams.txt/.rb
file you are gonna spot the "Config" at the top of that file.Inside of that there is the variable
NoSoftReset = true
if you want all trainers to randomize every time a battle starts set this variable to false
.This means that if you save in front of a Trainer and you start a fight with them their Team is going to be different every time, so you can basically soft-reset until it's an easy team, but it also means the Player can't really make preparations for this fight since it's going to be different each try.
If the variable is set to
NoSoftReset = true
what it should be when you open it then every Trainer is generated once per save file which means that if you save in front of him his team is gonna stay the same every time.IMPORTANT:
While adding
NumPkmn = n
to the Trainer.pbs
always add it ABOVE the Pokemon
and if you add Guaranteed = n
always add it ABOVE the Pokemon
and BELOW NumPkmn = n
.Also adding only
Guaranteed = n
is useless and might break the script it's either only NumPkmn = n
or NumPkmn = n
and Guaranteed = n
together.Also
Guaranteed = n
is going from top to bottom so depending on it's value the top 1
to n
pokemon can be guaranteed.If you want to have a normal Team without any randomizing just don't add
NumPkmn = n
to that Trainer.Example:
As example here i set
NumPkmn
to 2
which means the Trainers Party will have 2 random Pokemon out of the list bellow while i set Guaranteed
to 1
which means the Pokemon at the top of the List is gonna be guaranteed in the Trainer's Party so in the End the Party is gonna have 3 Pokemon the Guaranteed on top in this case DIGLETT
and then 2 more randomly generated Pokemon out of the Pokemon bellow DIGLETT
so in this case 2 Pokemon out of : BONSLY
, BURMY
, WINGULL
and ELECTABUZZ
.- Credits
- Kotaro