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v20.1 Autosave Feature 1.2

This resource pertains to version 20.1 of Pokémon Essentials.
Pokémon Essentials Version
v20.1 ➖
Autosave Feature

autosave v20.gif
1656051816238.png


With this plugin, the game will be saved after the player catches a pokémon or when transferred into another map.
Except :
- Transferred between 2 indoor maps and 2 outdoor maps
(check outdoor variable on the map metadata)
1675380310228.png
- Transferred between 2 connected maps
- Transferred while doing the safari game
- Transferred while doing a bug catching contest
- Transferred while doing a battle challenge

Use this code to manually autosave
pbAutosave

This plugin can be turned off/on temporary by using this script
pbSetDisableAutosave = value # (true or false)
or from the game options permanently.

How to install :
- Extract and move it into the Plugins folder inside the main game directory.
Credits
Caruban - Script
Author
Caruban
Downloads
1,491
Views
4,025
First release
Last update

Ratings

5.00 star(s) 2 ratings

More resources from Caruban

Latest updates

  1. Update 1.2

    Change log: - Autosave will happen after the door event tone changes and the move route ends.
  2. little change for v20.1

    Change logs: - Change $MapFactory to $map_factory - Disable pbAutosave when autosave option off
  3. Update v20

    Change logs: - Script update to v20

Latest reviews

thanks for the script much appreciated and is good to have in any game
5 out of 5, this resource is perfect for lazy folks like me, and for players and developers of long and/or difficult fangames.
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