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Autosave Feature

v21.1 Autosave Feature 1.5

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
Also compatible with
  1. v21
Autosave Feature
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Features:
Automatically saved
With this plugin, the game saves automatically when a player catches a Pokémon or transfers to another map.
Except :
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  • Transferred between 2 indoor maps and 2 outdoor maps (Check the outdoor variable on the map metadata)
  • Transferred between 2 connected maps
  • Transferred while doing the safari game
  • Transferred while doing a bug-catching contest
  • Transferred while doing a battle challenge

Manually autosaved
You can manually trigger the autosave feature by using the script pbAutosave

Disabled temporarily by script
This plugin can be temporarily toggled on or off using this script
pbSetDisableAutosave = value # (true or false)
or it can be permanently adjusted in the game options.
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Customizable visual indicator
The autosave indicator can be customized using text, static images, or animations.
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Map ID autosave overide (New)
This feature allows you to customize the autosave function based on map ID. It could trigger or skip autosave
when entering defined maps. You can configure it to either trigger or skip autosaves when entering specific maps.
Additionally, it can be configured to save only when entering a particular map from another designated map.
For example, an autosave only occurs when entering a map with ID 2 from a map with ID 5, not other maps.

How to install :
- Extract and move the Plugins folder into your main game directory.
Credits
Caruban - Script
Author
Caruban
Downloads
2,207
Views
5,071
First release
Last update

Ratings

5.00 star(s) 3 ratings

More resources from Caruban

Latest updates

  1. Update v1.5

    Change logs: Added blacklist and whitelist array to determine when to trigger or skip autosave...
  2. Update v1.4

    Change logs: Added customize autosave visual indicator Fixed the skipped fade out screen after...
  3. Update 1.2

    Change log: - Autosave will happen after the door event tone changes and the move route ends.

Latest reviews

I was literally using the older version and wondering how to change the animation and then this dropped lol
thanks for the script much appreciated and is good to have in any game
5 out of 5, this resource is perfect for lazy folks like me, and for players and developers of long and/or difficult fangames.
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