- Pokémon Essentials Version
- v19.1 ➖
A while back, Enurta released the first version of this script. When v19.1 came out, the script no longer worked. I fixed it up and added a few new features as well as sample sounds.
This script uses terrain tags to determine what sound to play. If you add new terrain tags or change existing ones, you can add them here and generate step sounds for the new tags. Additionally, this script supports per-tileset sounds. So, if you have a city tileset that needs a clean-sounding rock step sound, and you have a cave tileset that needs a rougher rock step sound, you won't have to choose! Add them both!
As of version 1.2, there is now support for NPCs and for cyclic step randomization! See 'Usage and Customization' for more details.
Todo:
This script uses terrain tags to determine what sound to play. If you add new terrain tags or change existing ones, you can add them here and generate step sounds for the new tags. Additionally, this script supports per-tileset sounds. So, if you have a city tileset that needs a clean-sounding rock step sound, and you have a cave tileset that needs a rougher rock step sound, you won't have to choose! Add them both!
As of version 1.2, there is now support for NPCs and for cyclic step randomization! See 'Usage and Customization' for more details.
1. Download the script from the link
2. Drag the Audio and Plugin folders to your project's root, so that they merge
3. Run the game in debug mode so that it compiles
4. Done!
2. Drag the Audio and Plugin folders to your project's root, so that they merge
3. Run the game in debug mode so that it compiles
4. Done!
To use, you need to assign Terrain Tags to your tilesets. Essentials has a built in editor for this, and you can use RPG Maker's built in editor if you aren't using Tags higher than 7. Read the Essentials wiki for more information.
To customize, replace the filename of each sound with your own. You can change the volume and pitch, too! If you're adding a terrain tag, simply tack it on after the last tag and write in the appropriate numerical ID. You can also remove tags, if you don't want them specified in this script.
To utilize the NPC support, simply add something like 'NPC', 'Trainer', or 'step' to your event's name. The script will automatically give the event footstep sounds! Also, you can change the NPCs to have their own step sounds, using the Round Robin code!
In order to customize the Round Robin code, you'll need additional sounds (unless you're simply doing pitch/volume adjustments). Then, you'll need to copy and paste some of the script's code, and specify the new sounds. It's simpler than it sounds, I promise! There are more instructions are in the script itself.
To customize, replace the filename of each sound with your own. You can change the volume and pitch, too! If you're adding a terrain tag, simply tack it on after the last tag and write in the appropriate numerical ID. You can also remove tags, if you don't want them specified in this script.
To utilize the NPC support, simply add something like 'NPC', 'Trainer', or 'step' to your event's name. The script will automatically give the event footstep sounds! Also, you can change the NPCs to have their own step sounds, using the Round Robin code!
In order to customize the Round Robin code, you'll need additional sounds (unless you're simply doing pitch/volume adjustments). Then, you'll need to copy and paste some of the script's code, and specify the new sounds. It's simpler than it sounds, I promise! There are more instructions are in the script itself.
Todo:
- Add additional sound files
- Fix ogg file error
- Credits
- Enurta, gameguy, Ikaro