- Pokémon Essentials Version
- Non-applicable
Remastered Kanto and Johto Overworld and Caves Map Pack, with Bonus Beta maps (and Music)
Are you a solo dev struggling to fill all the roles?
Are you adept at writing and designing, and in need of a ready-made playground for your ideas?
Are you a designer lacking a knack for mapping?
Do you want to practice your mapping by altering an existing region?
Are you short on time yet you want to explore your creativity?
Fret not for I present you: Remastered Kanto and Johto Overworld and Caves Map Pack!
Gallery:
Especially useful for beginners wanting to kickstart their project, for game jammers, but also for veterans who want to focus on other areas.
This map pack has been adapted from The First Journey's adjustment of JohtoBlaziken's original Kanto maps, https://www.pokecommunity.com/showthread.php?t=407866 , and my own remaking from the ground-up (with most cave maps by Earthescape/Orbitender) of Johto for Red’s Journey West - remade to suit the purposes of a map pack resource easily usable and editable by anyone regardless of experience. Maps are fully connected.
Features:
- Fully connected overworld maps (only applicable to new projects, you will have to reconnect them yourself on existing projects, do not replace the map connections data file in your existing project)
- Beautiful Gen 4 HGSS modified tiles (please see credits)
- Compact tilesets whose tiles are easy to replace and modifty
- Basic Autotiles
- Basic Passability
- Beta cut content from Kanto and Johto featured! The lost island town to the left of Vermilion, the cut routes from Goldenrod to Olivine, the cut beta Mine dungeon, the lost Johto port town!
- No more Filler Maps! All maps were carefully re-stitched together and resized, so that no unnecessary connections are needed to cover for viewport edges!
- Increased width! This Map Pack should cover bigger resolutions, too.
- All Johto caves except for Mt. Silver, all Kanto caves except for Cerulean Cave and Victory Road!
- Original remixes of FRLG Music for Kanto! (Johto might come eventually but these take a lot of time to make)
How to use:
============================================
Clean Install:
============================================
1) Start with a blank project, or a default, vanilla Essentials one.
2) Clear your metadata PBS (version 18) or map_metadata PBS (version 20+) file of any entries below the global metadata (anything after map 001). Else you might get some weird leftover effects from the default maps.
3) Copy the map pack's contents over. For the PBS folder, select the one that matches your Essentials version, and copy that. Should ask to replace for all instances.
4) Open RMXP.
5) Hit playtest and let the project compile
==================================================
Existing projects:
====================================================
1) Create a big number of new maps (as many as you need)
2) Copy the tileset graphics over to your "Tilesets" folder
3) Copy the autotile graphics over to your “Autotiles” folder
4) Open your own RMXP Project and go to your tileset database.
5) Open this Map Pack’s RMXP project, go to the Tilesets Database, and copy Tilesets 21-24 over to your own Tilesets 21-24. Those are the Map Pack's tilesets (so if you already have tilesets there, the maps won’t work well, as these IDs are needed). There are more than 140 maps in this pack, so you’d rather change the ones you are already using, otherwise pain will ensue
6a) Now, at this point you have two options. Either create new maps and rename the map pack’s map data IDs to the new ones you have made - so if you have a new blank map ID of 120, and the map you want from the map pack is 45, you must rename 45 to 120, and then replace the map. NEVER COPY MAPINFOS.RXDATA. Only meant for new, empty projects.
6b) Use Select map copying
Select Map Copying: How to paste a map’s graphical content without affecting events, and any other data
If you want to copy maps between projects without altering your map data in any way except visually, or simply want to make the current maps larger/different and then reconnect them yourself, or want to add to existing maps you have made with the same tileset, use the following:
1. Make sure your map has the tileset of the map you will copy from, in its map properties
2. Use the “select” tool that comes with RMXP (to the left of the ½ zoom buttons)
3. Select the entire map by hitting Ctrl + A
4. Go to your own map (make sure you are using the same tileset images and tile data number)
5. Hit Ctrl + V
6. Drag the pasted map image around with your mouse
7. Connect the maps as explained in the Essentials Wiki
For visual clarity, you can disable layer transparency visibility by hitting F4. This will disable layer visibility, so don’t forget to set it back to normal when you are done.
Notes:
- You will notice that there are a bunch of extra maps that haven't been used. Those are placeholders for future updates. Better leave them untouched.
- Door tiles are included but haven’t been used due to most of the community utilizing animated event character doors.
- Arrangement of exterior tileset's first half is a bit weird due to it being modeled on top of JBs and Essentials older default. However, it's very compact and easy to edit.
- The goal of this map pack is to offer an easy to use gen 4 region template, not to faithfully recreate Kanto 1:1.
- There’s 3 variants of Sea Water in this map pack. The amazing HGSS Autotiles made by DeepBluePacificWaves has been sparsely used due to TFJ using an older engine, but I have included it here along with an example of usage in the Tohjo Falls map. This type of water needs a 4-tile shift-mapping technique, and a second autotile layer for the edges of the water to be shown properly. So I have used a non-animated simple water tile for the vast majority of waters in the maps. There is also a more classic animated one that you can replace most of the waters with, if you want. I personally used to avoid animated autotiles due to performance reasons, but newer Essentials have no issues nowadays.
- If you want to contribute to the project with clean maps and compact tilesets as presented in the template of this map pack, please contact me.
Credits:
You MUST CREDIT Johtoblaziken (Base kanto maps), Earthescape/Orbitender (Johto caves), and AenaonDusky. As well as the game I originally made these for - PS: The First Journey & Red’s Journey West. Please also attach the Tileset credits as mentioned below.
Music Preview:
Pewter: https://mega.nz/file/tK5SVagS#M3QJg8mzmf8R_iUCueZr1DgByMPHFkVSHEhkAZeTSFY
Cinnabar: https://mega.nz/file/wHxUAArL#6RXsyJh3VnHFRuM74wG6ozL2h69le_TdDkKc4YMbbmM
Route 3: https://mega.nz/file/xWo2XQxJ#ScP-FmJ4rR4xVAkg9ltfPjn19ZiTDHR5dLnxoqhW4DI
Viridian Forest: https://mega.nz/file/tKoSmAAI#itIxvXpDBDSxPkfSZgzBic4hdk3EyDEDV61WZrfngLU
Are you a solo dev struggling to fill all the roles?
Are you adept at writing and designing, and in need of a ready-made playground for your ideas?
Are you a designer lacking a knack for mapping?
Do you want to practice your mapping by altering an existing region?
Are you short on time yet you want to explore your creativity?
Fret not for I present you: Remastered Kanto and Johto Overworld and Caves Map Pack!
Gallery:
Especially useful for beginners wanting to kickstart their project, for game jammers, but also for veterans who want to focus on other areas.
This map pack has been adapted from The First Journey's adjustment of JohtoBlaziken's original Kanto maps, https://www.pokecommunity.com/showthread.php?t=407866 , and my own remaking from the ground-up (with most cave maps by Earthescape/Orbitender) of Johto for Red’s Journey West - remade to suit the purposes of a map pack resource easily usable and editable by anyone regardless of experience. Maps are fully connected.
Features:
- Fully connected overworld maps (only applicable to new projects, you will have to reconnect them yourself on existing projects, do not replace the map connections data file in your existing project)
- Beautiful Gen 4 HGSS modified tiles (please see credits)
- Compact tilesets whose tiles are easy to replace and modifty
- Basic Autotiles
- Basic Passability
- Beta cut content from Kanto and Johto featured! The lost island town to the left of Vermilion, the cut routes from Goldenrod to Olivine, the cut beta Mine dungeon, the lost Johto port town!
- No more Filler Maps! All maps were carefully re-stitched together and resized, so that no unnecessary connections are needed to cover for viewport edges!
- Increased width! This Map Pack should cover bigger resolutions, too.
- All Johto caves except for Mt. Silver, all Kanto caves except for Cerulean Cave and Victory Road!
- Original remixes of FRLG Music for Kanto! (Johto might come eventually but these take a lot of time to make)
How to use:
============================================
Clean Install:
============================================
1) Start with a blank project, or a default, vanilla Essentials one.
2) Clear your metadata PBS (version 18) or map_metadata PBS (version 20+) file of any entries below the global metadata (anything after map 001). Else you might get some weird leftover effects from the default maps.
3) Copy the map pack's contents over. For the PBS folder, select the one that matches your Essentials version, and copy that. Should ask to replace for all instances.
4) Open RMXP.
5) Hit playtest and let the project compile
==================================================
Existing projects:
====================================================
1) Create a big number of new maps (as many as you need)
2) Copy the tileset graphics over to your "Tilesets" folder
3) Copy the autotile graphics over to your “Autotiles” folder
4) Open your own RMXP Project and go to your tileset database.
5) Open this Map Pack’s RMXP project, go to the Tilesets Database, and copy Tilesets 21-24 over to your own Tilesets 21-24. Those are the Map Pack's tilesets (so if you already have tilesets there, the maps won’t work well, as these IDs are needed). There are more than 140 maps in this pack, so you’d rather change the ones you are already using, otherwise pain will ensue
6a) Now, at this point you have two options. Either create new maps and rename the map pack’s map data IDs to the new ones you have made - so if you have a new blank map ID of 120, and the map you want from the map pack is 45, you must rename 45 to 120, and then replace the map. NEVER COPY MAPINFOS.RXDATA. Only meant for new, empty projects.
6b) Use Select map copying
Select Map Copying: How to paste a map’s graphical content without affecting events, and any other data
If you want to copy maps between projects without altering your map data in any way except visually, or simply want to make the current maps larger/different and then reconnect them yourself, or want to add to existing maps you have made with the same tileset, use the following:
1. Make sure your map has the tileset of the map you will copy from, in its map properties
2. Use the “select” tool that comes with RMXP (to the left of the ½ zoom buttons)
3. Select the entire map by hitting Ctrl + A
4. Go to your own map (make sure you are using the same tileset images and tile data number)
5. Hit Ctrl + V
6. Drag the pasted map image around with your mouse
7. Connect the maps as explained in the Essentials Wiki
For visual clarity, you can disable layer transparency visibility by hitting F4. This will disable layer visibility, so don’t forget to set it back to normal when you are done.
Notes:
- You will notice that there are a bunch of extra maps that haven't been used. Those are placeholders for future updates. Better leave them untouched.
- Door tiles are included but haven’t been used due to most of the community utilizing animated event character doors.
- Arrangement of exterior tileset's first half is a bit weird due to it being modeled on top of JBs and Essentials older default. However, it's very compact and easy to edit.
- The goal of this map pack is to offer an easy to use gen 4 region template, not to faithfully recreate Kanto 1:1.
- There’s 3 variants of Sea Water in this map pack. The amazing HGSS Autotiles made by DeepBluePacificWaves has been sparsely used due to TFJ using an older engine, but I have included it here along with an example of usage in the Tohjo Falls map. This type of water needs a 4-tile shift-mapping technique, and a second autotile layer for the edges of the water to be shown properly. So I have used a non-animated simple water tile for the vast majority of waters in the maps. There is also a more classic animated one that you can replace most of the waters with, if you want. I personally used to avoid animated autotiles due to performance reasons, but newer Essentials have no issues nowadays.
- If you want to contribute to the project with clean maps and compact tilesets as presented in the template of this map pack, please contact me.
Credits:
You MUST CREDIT Johtoblaziken (Base kanto maps), Earthescape/Orbitender (Johto caves), and AenaonDusky. As well as the game I originally made these for - PS: The First Journey & Red’s Journey West. Please also attach the Tileset credits as mentioned below.
Music Preview:
Pewter: https://mega.nz/file/tK5SVagS#M3QJg8mzmf8R_iUCueZr1DgByMPHFkVSHEhkAZeTSFY
Cinnabar: https://mega.nz/file/wHxUAArL#6RXsyJh3VnHFRuM74wG6ozL2h69le_TdDkKc4YMbbmM
Route 3: https://mega.nz/file/xWo2XQxJ#ScP-FmJ4rR4xVAkg9ltfPjn19ZiTDHR5dLnxoqhW4DI
Viridian Forest: https://mega.nz/file/tKoSmAAI#itIxvXpDBDSxPkfSZgzBic4hdk3EyDEDV61WZrfngLU
- Credits
- =================================
~ Original FRLG maps ~
=================================
=================================
~ Johto Caves ~
=================================
=================================
~ Tiles ~
=================================
=================================
~ Map modifications and 50/60's Kanto ~
=================================
===================================
~ Music ~
===================================