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[Map Pack] Remastered Kanto and Johto Overworld and Caves, with Bonus Beta maps (and Music)

any version [Map Pack] Remastered Kanto and Johto Overworld and Caves, with Bonus Beta maps (and Music) v.3

This resource does not pertain to any specific version of Pokémon Essentials.
Pokémon Essentials Version
Non-applicable
Remastered Kanto and Johto Overworld and Caves Map Pack, with Bonus Beta maps (and Music)

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Are you a solo dev struggling to fill all the roles?

Are you adept at writing and designing, and in need of a ready-made playground for your ideas?

Are you a designer lacking a knack for mapping?

Do you want to practice your mapping by altering an existing region?

Are you short on time yet you want to explore your creativity?


Fret not for I present you: Remastered Kanto and Johto Overworld and Caves Map Pack!



Gallery:


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Especially useful for beginners wanting to kickstart their project, for game jammers, but also for veterans who want to focus on other areas.

This map pack has been adapted from The First Journey's adjustment of JohtoBlaziken's original Kanto maps, https://www.pokecommunity.com/showthread.php?t=407866 , and my own remaking from the ground-up (with most cave maps by Earthescape/Orbitender) of Johto for Red’s Journey West - remade to suit the purposes of a map pack resource easily usable and editable by anyone regardless of experience. Maps are fully connected.


Features:

- Fully connected overworld maps (only applicable to new projects, you will have to reconnect them yourself on existing projects, do not replace the map connections data file in your existing project)

- Beautiful Gen 4 HGSS modified tiles (please see credits)

- Compact tilesets whose tiles are easy to replace and modifty

- Basic Autotiles

- Basic Passability

- Beta cut content from Kanto and Johto featured! The lost island town to the left of Vermilion, the cut routes from Goldenrod to Olivine, the cut beta Mine dungeon, the lost Johto port town!

- No more Filler Maps! All maps were carefully re-stitched together and resized, so that no unnecessary connections are needed to cover for viewport edges!

- Increased width! This Map Pack should cover bigger resolutions, too.

- All Johto caves except for Mt. Silver, all Kanto caves except for Cerulean Cave and Victory Road!

- Original remixes of FRLG Music for Kanto! (Johto might come eventually but these take a lot of time to make)


How to use:

============================================
Clean Install:
============================================

1) Start with a blank project, or a default, vanilla Essentials one.
2) Clear your metadata PBS (version 18) or map_metadata PBS (version 20+) file of any entries below the global metadata (anything after map 001). Else you might get some weird leftover effects from the default maps.
3) Copy the map pack's contents over. For the PBS folder, select the one that matches your Essentials version, and copy that. Should ask to replace for all instances.
4) Open RMXP.
5) Hit playtest and let the project compile

==================================================
Existing projects:
====================================================

1) Create a big number of new maps (as many as you need)
2) Copy the tileset graphics over to your "Tilesets" folder
3) Copy the autotile graphics over to your “Autotiles” folder
4) Open your own RMXP Project and go to your tileset database.

5) Open this Map Pack’s RMXP project, go to the Tilesets Database, and copy Tilesets 21-24 over to your own Tilesets 21-24. Those are the Map Pack's tilesets (so if you already have tilesets there, the maps won’t work well, as these IDs are needed). There are more than 140 maps in this pack, so you’d rather change the ones you are already using, otherwise pain will ensue

6a) Now, at this point you have two options. Either create new maps and rename the map pack’s map data IDs to the new ones you have made - so if you have a new blank map ID of 120, and the map you want from the map pack is 45, you must rename 45 to 120, and then replace the map. NEVER COPY MAPINFOS.RXDATA. Only meant for new, empty projects.

6b) Use Select map copying

Select Map Copying: How to paste a map’s graphical content without affecting events, and any other data

If you want to copy maps between projects without altering your map data in any way except visually, or simply want to make the current maps larger/different and then reconnect them yourself, or want to add to existing maps you have made with the same tileset, use the following:

1. Make sure your map has the tileset of the map you will copy from, in its map properties
2. Use the “select” tool that comes with RMXP (to the left of the ½ zoom buttons)
3. Select the entire map by hitting Ctrl + A
4. Go to your own map (make sure you are using the same tileset images and tile data number)
5. Hit Ctrl + V
6. Drag the pasted map image around with your mouse
7. Connect the maps as explained in the Essentials Wiki

For visual clarity, you can disable layer transparency visibility by hitting F4. This will disable layer visibility, so don’t forget to set it back to normal when you are done.


Notes:

- You will notice that there are a bunch of extra maps that haven't been used. Those are placeholders for future updates. Better leave them untouched.

- Door tiles are included but haven’t been used due to most of the community utilizing animated event character doors.

- Arrangement of exterior tileset's first half is a bit weird due to it being modeled on top of JBs and Essentials older default. However, it's very compact and easy to edit.

- The goal of this map pack is to offer an easy to use gen 4 region template, not to faithfully recreate Kanto 1:1.

- There’s 3 variants of Sea Water in this map pack. The amazing HGSS Autotiles made by DeepBluePacificWaves has been sparsely used due to TFJ using an older engine, but I have included it here along with an example of usage in the Tohjo Falls map. This type of water needs a 4-tile shift-mapping technique, and a second autotile layer for the edges of the water to be shown properly. So I have used a non-animated simple water tile for the vast majority of waters in the maps. There is also a more classic animated one that you can replace most of the waters with, if you want. I personally used to avoid animated autotiles due to performance reasons, but newer Essentials have no issues nowadays.

- If you want to contribute to the project with clean maps and compact tilesets as presented in the template of this map pack, please contact me.


Credits:

You MUST CREDIT Johtoblaziken (Base kanto maps), Earthescape/Orbitender (Johto caves), and AenaonDusky. As well as the game I originally made these for - PS: The First Journey & Red’s Journey West. Please also attach the Tileset credits as mentioned below.

Music Preview:

Pewter: https://mega.nz/file/tK5SVagS#M3QJg8mzmf8R_iUCueZr1DgByMPHFkVSHEhkAZeTSFY

Cinnabar: https://mega.nz/file/wHxUAArL#6RXsyJh3VnHFRuM74wG6ozL2h69le_TdDkKc4YMbbmM

Route 3: https://mega.nz/file/xWo2XQxJ#ScP-FmJ4rR4xVAkg9ltfPjn19ZiTDHR5dLnxoqhW4DI

Viridian Forest: https://mega.nz/file/tKoSmAAI#itIxvXpDBDSxPkfSZgzBic4hdk3EyDEDV61WZrfngLU
Credits
=================================
~ Original FRLG maps ~
=================================

GameFreak

JohtoBlaziken

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~ Johto Caves ~
=================================
Earthescape/Orbitender

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~ Tiles ~
=================================

GameFreak

SirMalo's HGSS Rips for RMXP

La Pampa - Epic Adventures > Tileset from Pokemon Epic Adventures (La Pampa) https://pokemonworkshop.com/forum/index.php?topic=409
(make sure you credit everyone else mentioned there)

Kyledove - Some overworld tiles

SailorVicious - Some overworld tiles

hek-el-grande, light-pa, zerudez, phyromatical - Lava/volcanic tiles

Flurmimon - A few cave tiles

Rayquaza Dot - Some overworld tiles

ChaoticCherryCake - Truck from Public Tiles

DeepBluePacificWaves - HGSS Water

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~ Map modifications and 50/60's Kanto ~
=================================

AenaonDusky, from "PS: The First Journey"


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~ Music ~
===================================

Gamefreak

FRLG Midis ripped by MarinaraSauce

Remastered and rearranged by AenaonDusky
Author
AenaonDogsky
Downloads
3,125
Views
15,851
First release
Last update
Rating
5.00 star(s) 5 ratings

Latest updates

  1. Updated to 1.1

    Fixed missing Route 37 between Ecruteak and Route 36
  2. Remastered Kanto Map Pack and Johto now added!

    - Added the entirety of the Johto overworld, and all caves except for Mt. Silver - Redesigned...
  3. Version 2.0

    The pack has been updated to 2.0. I have re-connected and readjusted all of the maps, here's...

Latest reviews

Really good assets for starting a Kanto region or just to use the tilesets.
Tested and working on v21.1
AenaonDogsky
AenaonDogsky
Thanks for informing me. Technically the only thing that wouldnt make it compatible, would be the map connections, but it's likely most newer Essentials automatically convert older PBS structure to the newest one.
Excellent pack, most of the maps are really cool and it's nice to have lot of stuff to work with when you're aiming for easy gen 4 mapping
AenaonDogsky
AenaonDogsky
Thank you! I promised Johto a while back, and I'll deliver it (eventually)... uh, I hope xD
Amazing! I wish there was something like this for johto..
AenaonDogsky
AenaonDogsky
It is on its way!
I love this tile set! But pixels or something seems off. I've combined your outdoor/houses section with my preferred floor/ground set, but for some reason, your tiles appear to be a pixel or so off, because there's a number of tiles that see to grab a pixel or two of the tile right next to it.

This tile set on it's own doesn't do that. All I did was copy and paste to another tile set in Gimp, saved, and, exported. It's probably something on my end causing it. I'm till new to this making games/using tilesets.
AenaonDogsky
AenaonDogsky
This sounds like it's on your end, the tileset image itself doesn't have this problem. Try merging in another editor (graphics gale, it's free too) Glad you like the resource!
The maps look great! I used JohtoBlaziken's maps a good while ago and really enjoyed the experience of focusing on the other parts of game development, so I'm happy to see more resources like this!
AenaonDogsky
AenaonDogsky
Awesome! I'm working on Johto for the postgame of The First Journey, and I'll release it right after as a map pack - and we may be able to pull off a modern Kanto and Johto together with Mikenaria if we get around to it, in due time.
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