• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
Ability Capsule & Ability Patch for Essentials v15

Ability Capsule & Ability Patch for Essentials v15 1.0.0

This script is now safe to use. I fixed a few typos and replaced some code in the Ability Capsule script, and completely fixed the Ability Patch one. I have personally tested nearly every facet of the code, and it works flawlessly. The code for Essentials v19.1 gets the Ability name via some code that only exists in Essentials v19 and up, so I had to make do without those functions. As a result, a generic message is shown for the confirmation of using the items, which only contains the name of the Pokemon it is used on as a parameter.

The only thing I did not test as of posting this is whether or not choosing not to use the item works properly, but it should work. If not, please leave a comment letting me know, and I will fix it ASAP.
Turns out that you cannot simply reference pkmn.ability.h1 because it can return nil instead of an integer.
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