- Pokémon Essentials Version
- Non-applicable
This script is almost exactly the same as the default intro in the event on the "Intro" map, but scripted instead of "evented". At the top of the script, you'll see a lot of constant variables in capital letters which you can edit.
The script reportedly works in older versions, but v16.2 is recommended.
You can find the script here.
The script reportedly works in older versions, but v16.2 is recommended.
You can find the script here.
POKEMON_PATH = The location to the Pokémon graphic in Graphics/POKEMON_PATH.
BACKGROUND_PATH = The location to the background graphic in Graphics/BACKGROUND_PATH
PROFESSOR_PATH = The location to the professor graphic in Graphics/PROFESSOR_GRAPHIC.
INTRO_MUSIC_PATH = The location to the intro music in Audio/BGM/INTRO_MUSIC_PATH
PROFESSOR_SPEECH_START = What the Professor says at the very start of the intro. You can insert a "Wait" by adding ":WAIT_(frames)" to the array.
GENDERS = What genders you can choose from. The first slot of the array is how the gender should be called upon ("a" or "an"). The second slot is the actual gender itself (For the actual choosing of the gender, this will be capitalized). The third slot is the location to the graphic for the gender in Graphics/path.
PROFESSOR_SPEECH_OFFER_HELP = If set to true, the professor will offer help for "Controls" and "Adventure".
PROFESSOR_SPEECH_HELP_BACKGROUND = The location to the graphic for the help background for the "Adventure" help option in Graphics/path.
PROFESSOR_SPEECH_ADVENTURE = The text that will be shown in the middle of the screen, on top of the background above. You can also use the :WAIT_(frames) here.
PROFESSOR_SPEECH_END = The text the professor will say after offering his help. Commands available:
ASK_NAME_MESSAGE = What the Professor says for asking the Player's name.
CONFIRM_PLAYER_MESSAGE = The message to confirm the Player's gender and name.
The message for asking the gender is generated based on the entries in GENDERS.
BACKGROUND_PATH = The location to the background graphic in Graphics/BACKGROUND_PATH
PROFESSOR_PATH = The location to the professor graphic in Graphics/PROFESSOR_GRAPHIC.
INTRO_MUSIC_PATH = The location to the intro music in Audio/BGM/INTRO_MUSIC_PATH
PROFESSOR_SPEECH_START = What the Professor says at the very start of the intro. You can insert a "Wait" by adding ":WAIT_(frames)" to the array.
GENDERS = What genders you can choose from. The first slot of the array is how the gender should be called upon ("a" or "an"). The second slot is the actual gender itself (For the actual choosing of the gender, this will be capitalized). The third slot is the location to the graphic for the gender in Graphics/path.
PROFESSOR_SPEECH_OFFER_HELP = If set to true, the professor will offer help for "Controls" and "Adventure".
PROFESSOR_SPEECH_HELP_BACKGROUND = The location to the graphic for the help background for the "Adventure" help option in Graphics/path.
PROFESSOR_SPEECH_ADVENTURE = The text that will be shown in the middle of the screen, on top of the background above. You can also use the :WAIT_(frames) here.
PROFESSOR_SPEECH_END = The text the professor will say after offering his help. Commands available:
- :FADE_OUT_POKEMON = This will fade out the Pokémon that was shown (POKEMON_PATH) and fade back in the Professor.
- :WAIT_(frames) = Wait a (frames) amount of frames
- :ASK_GENDER = Starts the gender/name asking.
ASK_NAME_MESSAGE = What the Professor says for asking the Player's name.
CONFIRM_PLAYER_MESSAGE = The message to confirm the Player's gender and name.
The message for asking the gender is generated based on the entries in GENDERS.
- Credits
- Marin