This pack contains just the graphical assets made or edited for Pokemon [K]arma.
Specifically, just the tilesets and overworlds for the player and Octillary.
Specifically, just the tilesets and overworlds for the player and Octillary.
- Credits
- ===== TILES & GRAPHICS =====
Titlescreen Font Graphics by Piacarrot
GSC Title Font by Piacarrot on DeviantArt
www.deviantart.com
All Human NPCs from Pokecrystal
Palettes are generally taken from either in-game screenshots of Crystal with bgb's GBC LCD Filter on, or from GBC LCD rips from the GBC Zelda Games (mostly the two Oracle games.)
The bottomless pit tiles are edited from Oracle of Season
The sign, house, grave stone, stone fence, well, bridge, key, and the torch tiles/event are from Link's Awakening (with some minor edits & recolouring)
The switch tiles in the bottom of the well are also from Link's Awakening, but edited to not only be based on colour for activation state.
The dead tree tiles is from the GS spaceworld 97 partial disassembly.
pokegold-spaceworld/gfx/tilesets/tileset_04.common.png at master · pret/pokegold-spaceworld
Disassembly of the Pokémon Gold and Silver 1997 Space World demo - pret/pokegold-spaceworldgithub.com
The other pokemon overworlds are from Escape from Dream World's Resource Pack.
Escape from Dream World Resource Pack
This pack contains the audio (Base essentials sound effects + an ME by Joo *Johnnyz* Buaes + Standard RTP music) as well as the graphics, A large portion being battlers and overworlds.reliccastle.com
I made:
- The player sprites (though the special forms are merged with pokemon overworlds from Escape from Dream World (which I did make in that case))
- The Octillary sprite
I edited:
- Basically every sprite involved had a palette adjustment of some sort
- The gate is edited from the fence tile though.