Introduction
Some time ago, I've made a post asking for Feedback and tips about an HGSS Autotile I've was working on HGSS Sea Tileset feedback. On that post, after I finally was able to do something next to where I was intending, I've promised that I would share the autotiles with the community. Well, this day is today!
The following resource is a pack with some HGSS Autotile Rips for RMXP. Because of that, this will probably work at any version of Pokémon Essentials, although the code itself was only tested in v18.x and v19.x.
Recommended Resources:
Pictures
Autotiles Preview
Instructions
Download any autotile that you want through the link: HGSS Autotiles for RMXP and put the images in the folder Graphics/Autotiles of your main project.
How to Draw the Tiles
There are two types of autotiles. Those who will be automatically drawn, like HGSS Ledge, and those who need to be manually drawn in order to work, like HGSS Sea and Rocks. To drawn those tiles, all that you need to do is to draw a 4x4 tile grid, anywhere in your map, but the "corner" tiles. just like the image below shows:
After drawing the complete tile, you'll need to copy that 4x4 tile using the right button of the mouse while pressing the Shift key of your Keyboard. This essentially will copy just the autotile as it's shown, not how RMXP usually draws it. All you need to do after it's to draw the autotile as intended, using either the Pencil, the Rectangle or the Flood options.
The necessary Code
Before testing the new autotiles though, you'll need to do a bit of coding. But don't worry our pal DogzNDogz113 is here to help both myself and you, dear reader.
Open your Script Editor and search for the following code, without the XX in the end:
The XX here represents whatever number it's written in your version. All that you need to do right now is to change "XX" to 30, like so:
And then, you're done!
Some time ago, I've made a post asking for Feedback and tips about an HGSS Autotile I've was working on HGSS Sea Tileset feedback. On that post, after I finally was able to do something next to where I was intending, I've promised that I would share the autotiles with the community. Well, this day is today!
The following resource is a pack with some HGSS Autotile Rips for RMXP. Because of that, this will probably work at any version of Pokémon Essentials, although the code itself was only tested in v18.x and v19.x.
Recommended Resources:
Pictures
Autotiles Preview
HGSS Sea
HGSS Waves
HGSS Rocks
HGSS Beach
HGSS Flowers
HGSS Waves
HGSS Rocks
HGSS Beach
HGSS Flowers
Instructions
Download any autotile that you want through the link: HGSS Autotiles for RMXP and put the images in the folder Graphics/Autotiles of your main project.
How to Draw the Tiles
There are two types of autotiles. Those who will be automatically drawn, like HGSS Ledge, and those who need to be manually drawn in order to work, like HGSS Sea and Rocks. To drawn those tiles, all that you need to do is to draw a 4x4 tile grid, anywhere in your map, but the "corner" tiles. just like the image below shows:
The necessary Code
Before testing the new autotiles though, you'll need to do a bit of coding. But don't worry our pal DogzNDogz113 is here to help both myself and you, dear reader.
Open your Script Editor and search for the following code, without the XX in the end:
Ruby:
Animated_Autotiles_Frames = 5*Graphics.frame_rate/XX
The XX here represents whatever number it's written in your version. All that you need to do right now is to change "XX" to 30, like so:
Ruby:
Animated_Autotiles_Frames = 5*Graphics.frame_rate/30
And then, you're done!
- Credits
- HGSS Autotiles for RMXP
If you use it, please give credits to:
Ripped by DeepBlue PacificWaves, WolfPP and SirMalo
Code by DogzNDogz113