• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
Better Healing Machine

Better Healing Machine 1.0.0

Pokémon Essentials Version
v19.1 ➖
This script updates mej71's "Better Pokecenters" to v19.1 of Pokémon Essentials with some additional features. This script/accompanying event generates a new animation for the Pokecenter; both displaying the balls on the healing machine one at a time, and uses the appropriate graphics to reflect what balls your pokemon are in (Master, Great, Dive, etc).


To install, firstly download the pack, and simply extract its contents and drag into the top folder of your project.

Then, add this line as a script above "Recover All: Entire Party" in your Nurse Joy event:

Ruby:
Expand Collapse Copy
MakeHealingBallGraphics.new

Now, for setting up the events if CENTRE = false (default) in BetterHealingMachine.rb, you will need to modify the events in which the balls are displayed.

mej71 has made a map to show how to set up the events if CENTRE = false:
Download here: http://www.mediafire.com/download/05bi57377zg76b6/Map009.rxdata
Note that this map's number is 009, so you'll probably have to change that before adding it to your game to avoid overwriting a previous map.

There are other additional settings that I have added, If your Pokéball tray resides within one tile and not between two (Gen 5 Style), you can edit the script and change CENTRE = true. This will allow you to use the default event packaged with essentials to display all 6 balls within one tile.

You can also adjust the positioning of the balls to what suits your graphics.

PS: To add a new ball's graphic, just put it in the same folder. Named "ball_X", where X is it's symbol (if you'd added a new ball, you've defined this. eg GREATBALL, MASTERBALL) If a ball graphic is not found for a particular ball, it defaults to "ball_POKEBALL", which is a pokeball.
Credits
Rua (19.1 update and added features)
mej71
  • Like
Reactions: TechSkylander1518
Author
Rua
Downloads
640
Views
3,397
First release
Last update

Ratings

5.00 star(s) 1 ratings

More resources from Rua

Back
Top