- Pokémon Essentials Version
- v19.1 ➖
This script updates mej71's "Better Pokecenters" to v19.1 of Pokémon Essentials with some additional features. This script/accompanying event generates a new animation for the Pokecenter; both displaying the balls on the healing machine one at a time, and uses the appropriate graphics to reflect what balls your pokemon are in (Master, Great, Dive, etc).
To install, firstly download the pack, and simply extract its contents and drag into the top folder of your project.
Then, add this line as a script above "Recover All: Entire Party" in your Nurse Joy event:
Now, for setting up the events if CENTRE = false (default) in BetterHealingMachine.rb, you will need to modify the events in which the balls are displayed.
mej71 has made a map to show how to set up the events if CENTRE = false:
Download here: http://www.mediafire.com/download/05bi57377zg76b6/Map009.rxdata
Note that this map's number is 009, so you'll probably have to change that before adding it to your game to avoid overwriting a previous map.
There are other additional settings that I have added, If your Pokéball tray resides within one tile and not between two (Gen 5 Style), you can edit the script and change CENTRE = true. This will allow you to use the default event packaged with essentials to display all 6 balls within one tile.
You can also adjust the positioning of the balls to what suits your graphics.
PS: To add a new ball's graphic, just put it in the same folder. Named "ball_X", where X is it's symbol (if you'd added a new ball, you've defined this. eg GREATBALL, MASTERBALL) If a ball graphic is not found for a particular ball, it defaults to "ball_POKEBALL", which is a pokeball.
To install, firstly download the pack, and simply extract its contents and drag into the top folder of your project.
Then, add this line as a script above "Recover All: Entire Party" in your Nurse Joy event:
Ruby:
MakeHealingBallGraphics.new
Now, for setting up the events if CENTRE = false (default) in BetterHealingMachine.rb, you will need to modify the events in which the balls are displayed.
mej71 has made a map to show how to set up the events if CENTRE = false:
Download here: http://www.mediafire.com/download/05bi57377zg76b6/Map009.rxdata
Note that this map's number is 009, so you'll probably have to change that before adding it to your game to avoid overwriting a previous map.
There are other additional settings that I have added, If your Pokéball tray resides within one tile and not between two (Gen 5 Style), you can edit the script and change CENTRE = true. This will allow you to use the default event packaged with essentials to display all 6 balls within one tile.
You can also adjust the positioning of the balls to what suits your graphics.
PS: To add a new ball's graphic, just put it in the same folder. Named "ball_X", where X is it's symbol (if you'd added a new ball, you've defined this. eg GREATBALL, MASTERBALL) If a ball graphic is not found for a particular ball, it defaults to "ball_POKEBALL", which is a pokeball.
- Credits
- Rua (19.1 update and added features)
mej71