- Pokémon Essentials Version
- v20 ➖
A simple way to turn a trainer into your clone.
For v19 and v20
For v18
For v19 and v20
Installation
Download the Clone trainer folder corresponding to your essentials version. Unzip the folder into the plugins folder of your game.
To make this script work, you need to create a trainer with 6 Pokémons. (they will be erased so it can be anything.)
By default the script is active if switch 63 is on.
Parameters
Open the clone.rb file in an editor like Notepad++.
Instead of triggering by a switch, you can make the script trigger when you face a trainer class (in my game, I created a ghost trainer class). Comment the if $game_switches[63] line and uncomment the line below (change the trainer class to what you want)
By default, the clone is an exact copy of yourself, hp bars and status excluded. You can remove the healing by commenting the #trainer[0].party[ i].heal line.
If you want to customize something trainer[0].party[ i] can be edited as any other pokémon.
You can add trainer[0].party.makeShadow just below for example if you want every of the clone's pokémon to be shadow for example.
Download the Clone trainer folder corresponding to your essentials version. Unzip the folder into the plugins folder of your game.
To make this script work, you need to create a trainer with 6 Pokémons. (they will be erased so it can be anything.)
By default the script is active if switch 63 is on.
Parameters
Open the clone.rb file in an editor like Notepad++.
Instead of triggering by a switch, you can make the script trigger when you face a trainer class (in my game, I created a ghost trainer class). Comment the if $game_switches[63] line and uncomment the line below (change the trainer class to what you want)
By default, the clone is an exact copy of yourself, hp bars and status excluded. You can remove the healing by commenting the #trainer[0].party[ i].heal line.
If you want to customize something trainer[0].party[ i] can be edited as any other pokémon.
You can add trainer[0].party.makeShadow just below for example if you want every of the clone's pokémon to be shadow for example.
For v18
(and probably previous versions)
paste this code in a script section above main (or if you are a maniac, in PField_EncounterModifiers):
To make this script work, you need to create a trainer with 6 Pokémons. (they will be erased so it can be anything.)
By default the script is active if switch 63 is on. You can change it to your personal preference.
Parameters
By default, the clone is an exact copy of yourself, hp bars and status excluded. You can remove the healing by commenting the #trainer[0][2][ i].heal line.
If you want to customize something trainer[0][2][ i] can be edited as any other pokémon.
You can add trainer[0][2].makeShadow just below for example if you want every of the clone's pokémon to be shadow for example.
paste this code in a script section above main (or if you are a maniac, in PField_EncounterModifiers):
To make this script work, you need to create a trainer with 6 Pokémons. (they will be erased so it can be anything.)
By default the script is active if switch 63 is on. You can change it to your personal preference.
Parameters
By default, the clone is an exact copy of yourself, hp bars and status excluded. You can remove the healing by commenting the #trainer[0][2][ i].heal line.
If you want to customize something trainer[0][2][ i] can be edited as any other pokémon.
You can add trainer[0][2].makeShadow just below for example if you want every of the clone's pokémon to be shadow for example.
- Credits
- Grogro
Thanks to Golisopod User and ThatWelshOne_ for their suggestions.
inspired by Maruno's answer to this thread https://www.pokecommunity.com/showthread.php?t=355257