So you know when you lose money in a battle and don't have enough? With this simple event, you can eliminate that.
The event works like Earthbound's ATM (only that the money you win goes to you, and not into the ATM): you can take and leave money. Simple as that.
You only need three variables: one for the money taken, one for the ones left, and one for the money in the ATM.
How this works is:
1: it sets the money at the beginning of the game (3000) (you can put this in whichever event you want, as it only sets the variable for how much money you have.)
2: it asks you if you want to take or leave money
3: if you want to take, it sets the variable for the money taken to 0, asks you to input the number of money you want to take, and if it's higher than the total money it tells you that there isn't enough money. If it isn't, it gives you the same amount as the variable for the taken ones.
4: if you want to leave, it asks you how much. They are removed from your total money count and added to the total money variable.
The event works like Earthbound's ATM (only that the money you win goes to you, and not into the ATM): you can take and leave money. Simple as that.
You only need three variables: one for the money taken, one for the ones left, and one for the money in the ATM.
How this works is:
1: it sets the money at the beginning of the game (3000) (you can put this in whichever event you want, as it only sets the variable for how much money you have.)
2: it asks you if you want to take or leave money
3: if you want to take, it sets the variable for the money taken to 0, asks you to input the number of money you want to take, and if it's higher than the total money it tells you that there isn't enough money. If it isn't, it gives you the same amount as the variable for the taken ones.
4: if you want to leave, it asks you how much. They are removed from your total money count and added to the total money variable.
- Credits
- Fobby