- Pokémon Essentials Version
- v21.1 ✅
- Also compatible with
- v21.1
- v21
- v20.1
- v20
- v19.1
- v19
- v18.1
- v18
This one started out as a bit of fun, but ended up evolving into its own resource.
There are two scripts bundled with this resource. The first shows type match-ups for single types, whereas the second shows type match-ups for specific species of Pokémon! This information might be useful for beginner players or if you are reworking the type chart/adding new types to your game.
Features
Here's a gif showing off the single-type match-up script.
Here's a screenshot of the species-specific UI (poor Exeggcutor with all those weaknesses).
Installation (v21/21.1)
1. Download the .zip file from the MediaFire link by clicking on "Go to download" in the top right of this page.
2. Once downloaded, open the .zip file.
3. Drag the two folders you see into your project's main folder (where you have Game.exe), allowing them to merge with your existing folders.
4. (Optional) Start a new save.
Installation (v20/20.1)
1. Download the .zip file from this MediaFire link.
2. Once downloaded, open the .zip file.
3. Drag the two folders you see into your project's main folder (where you have Game.exe), allowing them to merge with your existing folders.
4. (Optional) Start a new save.
Installation (v19/19.1)
1. Download the .zip file from this MediaFire link.
2. Once downloaded, open the .zip file.
3. Drag the two folders you see into your project's main folder (where you have Game.exe), allowing them to merge with your existing folders.
4. (Optional) Start a new save.
Installation (v18/18.1)
1. Download the .zip file from this MediaFire link.
2. Once downloaded, open the .zip file.
3. Copy the contents of the each .txt files and paste it into new script sections above Main. The order does not matter. You also don't have to separate them, but it might be easier to do so.
4. Drag the Graphics folder into your project's main folder (where you have Game.exe), allowing it to merge with your existing Graphics folder.
5. (Optional) Start a new save.
How to use
Bring up the single-type UI using
The species-specific UI is called using
It's up to you to choose where the player can access these UI. The Pokégear might be a good home for it.
Controls
Press the left/right arrows to move between pages.
Press "Use" to bring up a list that you can scroll through to jump between types/species. By default, this would be C/Space/Enter.
When you've got the list up, press A or S (or whatever you have bound to page up/down) to jump down or up quickly.
Press "Back" to close the UI. By default, this would be X/Esc.
Please let me know if there are any issues/questions either here or via Discord (ThatWelshOne_#3324). I'm always happy to help where I can.
As always, thanks for reading!
There are two scripts bundled with this resource. The first shows type match-ups for single types, whereas the second shows type match-ups for specific species of Pokémon! This information might be useful for beginner players or if you are reworking the type chart/adding new types to your game.
Features
- Scroll through the UI to see type match-ups for each type/species. Even veteran players might learn something!
- The species-specific UI script only lists species in the current region's Pokédex and defaults to the National Pokédex if a regional Pokédex is not defined.
- Press the "Use" button to be able to quickly jump between types/species.
- Easy to customise the background into whatever you like by editing the bg.png graphic.
- Sprite and text positions are agnostic to screen resolution.
Here's a gif showing off the single-type match-up script.
Here's a screenshot of the species-specific UI (poor Exeggcutor with all those weaknesses).
Installation (v21/21.1)
1. Download the .zip file from the MediaFire link by clicking on "Go to download" in the top right of this page.
2. Once downloaded, open the .zip file.
3. Drag the two folders you see into your project's main folder (where you have Game.exe), allowing them to merge with your existing folders.
4. (Optional) Start a new save.
Installation (v20/20.1)
1. Download the .zip file from this MediaFire link.
2. Once downloaded, open the .zip file.
3. Drag the two folders you see into your project's main folder (where you have Game.exe), allowing them to merge with your existing folders.
4. (Optional) Start a new save.
Installation (v19/19.1)
1. Download the .zip file from this MediaFire link.
2. Once downloaded, open the .zip file.
3. Drag the two folders you see into your project's main folder (where you have Game.exe), allowing them to merge with your existing folders.
4. (Optional) Start a new save.
Installation (v18/18.1)
1. Download the .zip file from this MediaFire link.
2. Once downloaded, open the .zip file.
3. Copy the contents of the each .txt files and paste it into new script sections above Main. The order does not matter. You also don't have to separate them, but it might be easier to do so.
4. Drag the Graphics folder into your project's main folder (where you have Game.exe), allowing it to merge with your existing Graphics folder.
5. (Optional) Start a new save.
How to use
Bring up the single-type UI using
pbTypeMatchUI
.The species-specific UI is called using
pbSpeciesTypeMatchUI
.It's up to you to choose where the player can access these UI. The Pokégear might be a good home for it.
Controls
Press the left/right arrows to move between pages.
Press "Use" to bring up a list that you can scroll through to jump between types/species. By default, this would be C/Space/Enter.
When you've got the list up, press A or S (or whatever you have bound to page up/down) to jump down or up quickly.
Press "Back" to close the UI. By default, this would be X/Esc.
Please let me know if there are any issues/questions either here or via Discord (ThatWelshOne_#3324). I'm always happy to help where I can.
As always, thanks for reading!
- Credits
- Credit ThatWelshOne_ if used.