Data is now set up in a module with named values that can be set in any order, rather than an array. (Thanks to ThatWelshOne_ for this, I based it on his Modern Quest System!
As a result of this, default values for wheels can be set as well!
Cost and currency are now properties of the wheel itself rather than done in the event. All you do in the event is just call the wheel data!
Currencies are now set as integers, not strings. (Just 100, no "100")
A prize slot can include an array of possible items now!
Clicking SFX now actually alternates like it was supposed to.
Not sure why this is working this way, but it was defaulting to shiny menu sprites for Pokemon if the game had any, should be fixed now! It's just a one-line change- if you're using an older version, under