• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!
Resource icon

v21.1 DexNav UI 2023-08-03

This resource pertains to version 21.1 of Pokémon Essentials.
Fixed the dexnav crashing for areas with no encounters
This update makes this compatible with Essentials v21.1

Adds day and night compatibility

Prevents encountering mons on the incorrect encounter table

Condenses code and makes the entire script smoother and faster

Note: to see fishing/surfing encounters, simply face the water!
Fixes the DexNav crashing when searching for a Pokémon with no hidden abilities.
Updated to be compatible with my Customizable Level Caps script
We've updated the script to be compatible with Essentials v20!

A small QOL update is that you can cancel a search by simply pressing the Back (Z) button and then you can restart the DexNav to hunt again, so that you don't need to leave and re-enter a route to hunt for a Pokémon.

The v19 DexNav script will still be supported for now, and the link to that is here:
DexNav v19 Download
While it may seem like the script has been downgraded due to the version number, the script itself has been completely overhauled, so enjoy and let me know if you need any help!
Fixed the encounter table showing Squirtle when there are no encounters
Window automatically closes after showing no encounters available

"Searching..." message now moves on automatically
The Dexnav is now updated for Pokémon Essentials v19!

To install, simply add the 2 scripts IN ORDER above Main, and copy the graphics folder to your game folder.

This currently allows for 12 different encounters per map, but can be updated to accommodate up to 21. Seeing as most maps do not have more than 12 encounters anyway, this should suffice. If you want to expand, just expand the section of the script with Lengths referenced and change it to whatever you wish as long as it is no higher than 21. The UI that comes with this does not support more than 21 encounters per screen.

Also within the script, you will see area listing Pokémon names. Those are to address regional variants that have different egg moves than their base forms, so change those up as you wish based on what form number you want to have it update to.

DM me with any questions either here or on Discord @phantombass#2120!
Just posted an update to this that fixes the choice arrow going off screen and bugging
Back
Top