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Following Pokemon EX

v20.1 Following Pokemon EX 2.2.3

This resource pertains to version 20.1 of Pokémon Essentials.

Reviews 4.69 star(s) 25 reviews

Took a bit for me to install the script but it does perform really well in-game.

However, one small thing that I've been experiencing is that when using ledges, the dust animation for when the player lands is offset downwards by one whole grid. This happens after placing the animations.rxdata from the download provided.

I tried replicating this in a backup of my personal project as well as a fresh copy of PE and it was the same outcome.

Not too sure if it's me doing something wrong with the install still, so this is still a great script nonetheless.
Golisopod User
Golisopod User
The animations provided are just supposed to be temporary ones just to show the script has the emote functionality. You don't need to use them. Feel free to change them if you have any issue.
This is one of the coolest scripts available for Pokémon Essentials. The only issue that I have with it is when I leave some map through a door - the following Pokémon appears above my char no below it
Golisopod User
Golisopod User
This should be fixed in the next update
Works totally fine, installing was easy.

There's only 1 thing I personally dislike: When I stand still, the pokemon still moves, I would love to get help to fix that.
Golisopod User
Golisopod User
That's how it is in HGSS, which is what I'm trying to emulate.
Love your this mod, great update from previous version's I haven't seen any glitches.

I did however force an error with this Script and wanted to share to you.

By talking to my Pokémon, it did the jumping of joy animation. and I proceded to talk into the Pokémon and the game chrashed. This is a minor thing and will likely not happen but here is the error code it gave me.


[Pokémon Essentials version 18.1]
Exception: RangeError
Message: float 1.#INF out of range of integer

Backtrace:
Sprite_Resizer:330:in `_yeq_SpriteResizer'
Sprite_Resizer:330:in `y='
RPG__Sprite:531:in `y='
Sprite_Character:159:in `shadow_update'
Sprite_DynamicShadows:157:in `update_or'
Tilemap_Perspective:434:in `follow_update'
Follower_Main:974:in `update'
Follower_Main:1084:in `update'
Follower_Main:1083:in `each'
Follower_Main:1083:in `update'
Golisopod User
Golisopod User
This is a very specific bug that will only occur when 3 very specific conditions are satisfied. I'll fix this in the next update.
It took some trying to get working, but once it did, I was filled with so much happiness. Thank you for this tool. For anyone struggling to get things to work, here are a couple snags I ran into (because of certain parts of the instructions that I misunderstood- totally my fault):

In Step 7, the ID number of Follower_Common_Event is a number you find near the top of the script section "Follower Config", the one you put above Main. The ID was "5", for me. That means I had to put "pbTalkToFollower" in the 005 slot of the Common Events in my Database.
Also, make sure that the event you use for Step 9 is not the same event you use for step 8- Step 8's event has to remain blank, as far as I can tell.

All of this was made clear in the instructions, but I figured maybe this could help someone who runs into the same snags I did. In any case, this tool is truly wonderful, thank you and the previous Follow Pokemon version developers!
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