• Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
Deo's Custom Day & Night Tones for Essentials

Deo's Custom Day & Night Tones for Essentials 1.0

Pokémon Essentials Version
v18 ➖
Deo's Custom Day & Night Tones for Essentials
Before v17 of Essentials, the day & night shading tones were pretty awful. They detracted from the beauty of pretty much every tileset and made it difficult to see at night. I made these tones to give people an alternative. As of Essentials v17, the default day & night tones have finally been vastly improved.

If you're looking for day & night tones for Gen 4 (I consider mine to compliment Gen 3, not so much Gen 4) please check out these Gen 4 Day & Night Tones by VanillaSunshine.


My custom day & night tones are made with the goal of preserving the beauty and color of tilesets, and to keep everything visible. Generally I'm not interested in having a new shade for every hour.

Simply replace the HourlyTones in your PField_Time script with the one I've provided. That's it. In theory this should work with most versions of Essentials, unless Day & Night tones get an overhaul at some point.

D4PYibW.png


These are the tones I first released. They're meant to compliment gen 3 pretty well, although people have used them with gen 4 and got decent results.

Code:
#Deo's custom Day & Night tones for Pokemon Essentials.
#These are created with preserving most of the tile colors in mind.
#You can find these at: https://eeveeexpo.com/r/50/
#Credit is appreciated.
  HourlyTones=[
     Tone.new(-70,-70,11,68),   # Night     # Midnight
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-17,   -51, -85,17),   # Day/morning
     Tone.new(-17,   -51, -85,17),   # Day/morning      # 6AM
     Tone.new(-17,   -51, -85,17),   # Day/morning
     Tone.new(-17,   -51, -85,17),   # Day/morning
     Tone.new(0,     0,     0,    0),   # Day/morning
     Tone.new(0,     0,     0,    0),   # Day
     Tone.new(0,     0,     0,    0),   # Day
     Tone.new(0,     0,     0,    0),   # Day      # Noon
     Tone.new(0,     0,     0,    0),   # Day
     Tone.new(0,     0,     0,    0),   # Day/afternoon
     Tone.new(0,     0,     0,    0),   # Day/afternoon
     Tone.new(0,     0,     0,    0),   # Day/afternoon
     Tone.new(0,     0,     0,    0),   # Day/afternoon
     Tone.new(-30,   -30,   5,  68),   # Day/evening      # 6PM
     Tone.new(-30,   -30,   5,  68),   # Day/evening
     Tone.new(-35,   -35,   7,  68),   # Day/evening
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68)   # Night
  ]

Some feedback I got also led me to create a variation of the above but with a sunset in addition to a sunrise. It replaces the tones used at 5 PM, 6 PM, and 7 PM with the ones for 6 AM.

Code:
#Deo's custom Day & Night tones for Pokemon Essentials.
#These are created with preserving most of the tile colors in mind.
#You can find these at: https://eeveeexpo.com/r/50/
#Credit is appreciated.
  HourlyTones=[
     Tone.new(-70,-70,11,68),   # Night     # Midnight
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-17,   -51, -85,17),   # Day/morning
     Tone.new(-17,   -51, -85,17),   # Day/morning      # 6AM
     Tone.new(-17,   -51, -85,17),   # Day/morning
     Tone.new(-17,   -51, -85,17),   # Day/morning
     Tone.new(0,     0,     0,    0),   # Day/morning
     Tone.new(0,     0,     0,    0),   # Day
     Tone.new(0,     0,     0,    0),   # Day
     Tone.new(0,     0,     0,    0),   # Day      # Noon
     Tone.new(0,     0,     0,    0),   # Day
     Tone.new(0,     0,     0,    0),   # Day/afternoon
     Tone.new(0,     0,     0,    0),   # Day/afternoon
     Tone.new(0,     0,     0,    0),   # Day/afternoon
     Tone.new(-17,   -51, -85,17),   # Day/afternoon
     Tone.new(-17,   -51, -85,17),   # Day/evening      # 6PM
     Tone.new(-17,   -51, -85,17),   # Day/evening
     Tone.new(-35,   -35,   7,  68),   # Day/evening
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68),   # Night
     Tone.new(-70,-70,11,68)   # Night
  ]

For the Relic Castle Game Jam #3, I worked with Dawn Bronze and Aki on Pokémon Fable. I created day and night tones for Fable, and they're available for public use.

FZuwlwc.png


Given that Fable is based around fairy tales and such, I wanted the day and night tones to feel a little whimsical and magic with a bit more purple, but to also keep my standard of visibility and keeping tilesets looking nice. They're pretty subtle and not super drastic.

Code:
#Deo's custom Day & Night tones for Pokemon Essentials: Fable Edition!
#These are created with preserving most of the tile colors in mind.
#You can find these at: https://eeveeexpo.com/r/50/
#Credit is appreciated.
  HourlyTones=[
    Tone.new(-30,   -70,   11,  68),   # Night     # Midnight
    Tone.new(-30,   -70,   11,  68),   # Night
    Tone.new(-30,   -70,   11,  68),   # Night
    Tone.new(-30,   -70,   11,  68),   # Night
    Tone.new(-30,   -70,   11,  68),   # Night
    Tone.new(-20,     -60,     -30,    17),   # Day/morning
    Tone.new(-20,     -60,     -30,    17),   # Day/morning    # 6AM
    Tone.new(-20,     -60,     -30,    17),   # Day/morning
    Tone.new(-20,     -60,     -30,    17),   # Day/morning
    Tone.new(0,     0,     0,    0),   # Day/morning
    Tone.new(0,     0,     0,    0),   # Day
    Tone.new(0,     0,     0,    0),   # Day
    Tone.new(0,     0,     0,    0),   # Day     # Noon
    Tone.new(0,     0,     0,    0),   # Day
    Tone.new(0,     0,     0,    0),   # Day/afternoon
    Tone.new(0,     0,     0,    0),   # Day/afternoon
    Tone.new(0,     0,     0,    0),   # Day/afternoon
    Tone.new(2,   -20,   3,  17),   # Day/afternoon
    Tone.new(2,   -20,   3,  17),   # Day/evening      # 6PM
    Tone.new(2,   -20,   3,  17),   # Day/evening
    Tone.new(2,   -20,   3,  17),   # Day/evening
    Tone.new(-30,   -70,   11,  68),   # Night
    Tone.new(-30,   -70,   11,  68),   # Night
    Tone.new(-30,   -70,   11,  68),   # Night
  ]


F.A.Q.
Q:
Will you be adding more versions?
A: Perhaps, but no promises.
Credits
I do not require credit. You have my permission to modify this resource and or rehost it on other sites/should it go down. I claim no ownership of it.
Author
Deo
Views
3,479
First release
Last update
Rating
4.00 star(s) 1 ratings

More resources from Deo

Latest updates

  1. v1.1

    - Added a sunset variation to the general tones. - Added the tones used in Pokémon Fable. - Gen...

Latest reviews

i give this a 4 because it really gives more of a time progressive feel, but what keeps it from getting a 5 is it doesnt give hourly progression, more like 6 hr progression which is still nice, much nicer than the essentials default.
Back
Top