- Pokémon Essentials Version
- Non-applicable
By default PSDK's genders are controlled by a switch, so TLDR this plugins goal is to switch it to a variable!
You can theoretically modify the script and add support for other things but let's go over some examples of how to use the script.
2.) Run the game
3.) Gg
By default the values are gonna represent:
If you want it to display a different text based on the variable do something like
For example:
For example: "hero_01_white_f_walking" would be "hero_01_white_1" in the worldmap folder.
You can theoretically modify the script and add support for other things but let's go over some examples of how to use the script.
Installation:
1.) Download the psdkplugin, throw it in your project's script folder2.) Run the game
3.) Gg
How to use
When starting your game, make sure you set the players gender through variable 495 so everything works properly.By default the values are gonna represent:
- 0 = female
- 1 = male
- 2 = nb
For female:
For male:
For non-binary:
For male:
For non-binary:
If you want it to display a different text based on the variable do something like
\f[she§he§they]
in your text!How to change the variable
By default the gender will be set to variable 495. If you want to change that, I advise you make a monkey-patch to change it. Something like:
00100 GenderVar.rb:
module Yuki
module Var
GenderVar = 495 #Change me
end
end
How to set the overworld sprite
Just like with default PSDK, set your character's appearance through a script command. As I said earlier, make sure variable 495 is equal to the proper value so everything will work properly. Assuming you've done that, it will now look for the appearance you set + "_m" _f" or "_nb"For example:
gp.set_appearance_set('hero_01_cindy')
w/ variable 495 = 1 would load the graphic "hero_01_cindy_f_walk"How to set the character's region map icon
Save an image in your graphics/interface/worldmap folder with the same name used for your character's overworld sprite.For example: "hero_01_white_f_walking" would be "hero_01_white_1" in the worldmap folder.
How to set the bag
Just add another graphic to graphics/interface/bag called "bag_nb"- Credits
- Invatorzen