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PSDK [PSDKPlugin] Non-Binary Support 1.0

This resource pertains to Pokémon SDK.
Pokémon Essentials Version
Non-applicable
By default PSDK's genders are controlled by a switch, so TLDR this plugins goal is to switch it to a variable!

You can theoretically modify the script and add support for other things but let's go over some examples of how to use the script.


Installation:​

1.) Download the psdkplugin, throw it in your project's script folder
2.) Run the game
3.) Gg


How to use​

When starting your game, make sure you set the players gender through variable 495 so everything works properly.
By default the values are gonna represent:
  • 0 = female
  • 1 = male
  • 2 = nb
For female:
lQF3zkH.png


For male:
M2pHc25.png


For non-binary:
RfrTVOG.png

If you want it to display a different text based on the variable do something like \f[she§he§they] in your text!

How to change the variable​

By default the gender will be set to variable 495. If you want to change that, I advise you make a monkey-patch to change it. Something like:
00100 GenderVar.rb:
Expand Collapse Copy
module Yuki
  module Var
    GenderVar = 495 #Change me
  end
end

How to set the overworld sprite​

Just like with default PSDK, set your character's appearance through a script command. As I said earlier, make sure variable 495 is equal to the proper value so everything will work properly. Assuming you've done that, it will now look for the appearance you set + "_m" _f" or "_nb"
For example: gp.set_appearance_set('hero_01_cindy') w/ variable 495 = 1 would load the graphic "hero_01_cindy_f_walk"

How to set the character's region map icon​

Save an image in your graphics/interface/worldmap folder with the same name used for your character's overworld sprite.
For example: "hero_01_white_f_walking" would be "hero_01_white_1" in the worldmap folder.

How to set the bag​

Just add another graphic to graphics/interface/bag called "bag_nb"
Credits
Invatorzen
Author
Invatorzen
Downloads
597
Views
3,182
First release
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Latest updates

  1. Minor update!

    Fixed a comment and slightly changed how it handles updating the appearance. Nothing major!
  2. Switched to a PSDKPlug file!

    Made it a lot easier for people to get the script working and added a bit better documentation
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