- Pokémon Essentials Version
- v18 ➖
This script adds in Honey Trees from DPPt, and all the bells and whistles as described on Bulbapedia. That means Tree Shakes, The Group A/B/C, Munchlax trees, all that jazz.
To use it, you must create an event named
Place these events at the base of your honey tree. They can only be interacted from the the bottom (facing up). Remove the
You can technically put event commands in the Honey Tree event, but they activate after the honey tree asks to slather honey.
The species is fixed as soon as the honey is applied, much like DPPt. Soft resets will only change the generated properties like level and nature.
There are 4 Munchlax trees, calculated using the
You'll probably get a better understanding of the script if you read the Bulbapedia page for Honey Trees.
It will continue to work in v17.
To use it, you must create an event named
HoneyTree(X)
, where X is the tree's id (zero indexed). More than one event can have the same id, they will act like the same tree in that case. The script will find these events when you interact with them, much like how boulders ask to use strength.Place these events at the base of your honey tree. They can only be interacted from the the bottom (facing up). Remove the
next if $game_player.direction!=8
to disable that behavior.You can technically put event commands in the Honey Tree event, but they activate after the honey tree asks to slather honey.
The species is fixed as soon as the honey is applied, much like DPPt. Soft resets will only change the generated properties like level and nature.
There are 4 Munchlax trees, calculated using the
HONEYTREE_MAX_TREES
and the Trainer id. If HONEYTREE_MAX_TREES
is less than 4, the Munchlax trees will stack up. I don't recommend fewer than 5 trees, but it won't break.You'll probably get a better understanding of the script if you read the Bulbapedia page for Honey Trees.
It will continue to work in v17.
- Credits
- Just me!