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- Fixed Common Event triggers displaying variable name instead of switch name
- Added support for v19's Plugins folder
Added more detailed error messages in case script crashes due to invalid event command data Added more information below map names (tileset, width, height, BGM, BGS, encounters)
- Added support for v18's Plugin Manager - Script now only runs in Debug mode (in case dev accidentally releases game with this script still enabled)
- Fixed error with extremely large projects