Essentially I have analyzed bmg's gif, broke it down frame by frame, and recreated it in essentials using graphics ripped from the games.
All you need to do is install the linked materials and put the graphics in their appropriate folders.
Then in your essentials game find a new animation tab, open the graphic there and copy each frame as I have made in the following gif:
your even should look like this. I'm assuming you have your regular cut event set up properly, but all you need to do to have the event activate is to have the pbplayanimation in your event. You can tell it to play a swipey SE too, if you want.
Believe it or not, but the Tree character actually disappears; it does not crumble as in the previous generations.
All you need to do is install the linked materials and put the graphics in their appropriate folders.
Then in your essentials game find a new animation tab, open the graphic there and copy each frame as I have made in the following gif:
your even should look like this. I'm assuming you have your regular cut event set up properly, but all you need to do to have the event activate is to have the pbplayanimation in your event. You can tell it to play a swipey SE too, if you want.
Believe it or not, but the Tree character actually disappears; it does not crumble as in the previous generations.
- Credits
- Juliorain