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Wild Ditto Disguise 1.0

Pokémon Essentials Version
v17.2 ➖
Ditto_Disguise script by Seth-Angel

This is a script that makes certain pokemon in the wild actually being a disguise of Ditto, like in Pokemon Go.

Note: This only works with pokemon EBS, it is untested with the standard battle mechanics.

Ruby:
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################################################################################
#
# Ditto_Disguise script by Seth-Angel
#
# This is a script that makes certain pokemon in the wild actually being a
# disguise of Ditto, like in Pokemon Go.
#
# Note: This only works with pokemon EBS, it is untested with the standard
# battle mechanics.
#===============================================================================
#                                 INSTALLATION
#===============================================================================
#
# Just paste this script ontop of main and underneath Compiler
#
#===============================================================================
#===============================================================================
# Change the chance of Ditto appearing @ DITTOCHANCE
# It's discuised Pokemon @ DITTODISGUISES
# The Pokeballs used when catching discuised Pokemon @ DITTOBALLS
#
################################################################################

DITTOCHANCE = 5 # The Chance of Ditto appearing.
DITTODISGUISES = [:RATTATA,:WEEDLE,:PIDGEY,:RATTA] # Ditto's DISGUISES
DITTOBALLS = [:POKEBALL,:GREATBALL,:ULTRABALL,:MASTERBALL] # Balls used for this event

class PokemonChangeScene < PokemonEvolutionScene
  def pbEvolution(cancancel=false)
    # stops BGM and displays message
    pbBGMStop()
    16.times do
      Graphics.update
      self.update
      @sprites["bar1"].y -= @sprites["bar1"].bitmap.height/16
      @sprites["bar2"].y += @sprites["bar2"].bitmap.height/16
    end
    @sprites["msgwindow"].visible = true
    Kernel.pbMessageDisplay(@sprites["msgwindow"],_INTL("\\se[]What?\r\n{1} is changing!\\^",@pokemon.name)) { self.update }
    Kernel.pbMessageWaitForInput(@sprites["msgwindow"],100,true) { self.update }
    @sprites["msgwindow"].visible = false
    # plays Pokemon's cry
    pbPlayCry(@pokemon)
    pbCryFrameLength(@pokemon.species).times do
      Graphics.update
      self.update
    end
    pbBGMPlay("evolv")
    canceled = false
    # beginning glow effect
    self.glow
    k1 = 1 # zoom factor for the Pokemon
    k2 = 1 # zoom factor for the shine
    s = 1 # speed of the animation
    @viewport.color = Color.new(255,255,255,0)
    pbSEPlay("#{SE_EXTRA_PATH}Heal4")
    # main animation loop
    for i in 0...256
      k1 *= -1 if i%(32/s) == 0
      k2 *= -1 if i%(16) == 0
      s *= 2 if i%64 == 0 && i > 0 && s < 8
      Graphics.update
      Input.update
      self.update(false)
      self.updateParticles
      self.updateRays(i)
      @sprites["poke"].zoom_x += 0.03125*k1*s
      @sprites["poke"].zoom_y += 0.03125*k1*s
      @sprites["poke"].tone.red += 16
      @sprites["poke"].tone.green += 16
      @sprites["poke"].tone.blue += 16
      @sprites["poke2"].zoom_x -= 0.03125*k1*s
      @sprites["poke2"].zoom_y -= 0.03125*k1*s
      if @sprites["shine2"].opacity < 255
        @sprites["shine2"].opacity += 16
        @sprites["shine2"].zoom_x += 0.08
        @sprites["shine2"].zoom_y += 0.08
      else
        @sprites["shine2"].zoom_x += 0.01*k2
        @sprites["shine2"].zoom_y += 0.01*k2
        @sprites["shine2"].tone.red += 0.5
        @sprites["shine2"].tone.green += 0.5
        @sprites["shine2"].tone.blue += 0.5
      end
      if i >= 240
        @sprites["shine3"].opacity += 16
        @sprites["shine3"].zoom_x += 0.1
        @sprites["shine3"].zoom_y += 0.1
      end
      @viewport.color.alpha += 32 if i >= 248
      if Input.trigger?(Input::B) && cancancel
        pbBGMStop()
        canceled = true
        break
      end
    end
    @viewport.color = Color.new(255,255,255)
    self.flash(canceled)
    if canceled
      # prints message when evolution is cancelled
      @sprites["msgwindow"].visible = true
      Kernel.pbMessageDisplay(@sprites["msgwindow"],_INTL("Huh?\r\n{1} stopped evolving!",@pokemon.name)) { self.update }
    else
      # creates the actual evolved Pokemon
      self.createEvolved
    end
  end
  # function used to create the newly evolved Pokemon
  def createEvolved
    frames = pbCryFrameLength(@newspecies)
    # plays Pokemon's cry
    pbBGMStop()
    pbPlayCry(@newspecies)
    frames.times do
      Graphics.update
      self.update
    end
    pbMEPlay("EvolutionSuccess")
    # gets info of the new species
    newspeciesname = PBSpecies.getName(@newspecies)
    oldspeciesname = PBSpecies.getName(@pokemon.species)
    @sprites["msgwindow"].visible = true
    Kernel.pbMessageDisplay(@sprites["msgwindow"],_INTL("\\se[]OH WOW!\nIt was a Ditto disguised as {1}!\\wt[80]",@pokemon.name,newspeciesname)) { self.update }
    @sprites["msgwindow"].text = ""
    removeItem = false
    createSpecies = pbCheckEvolutionEx(@pokemon){|pokemon,evonib,level,poke|
      if evonib == PBEvolution::Shedinja
        # checks if a Pokeball is available for Shedinja
        next poke if $PokemonBag.pbQuantity(getConst(PBItems,:POKEBALL))>0
      elsif evonib == PBEvolution::TradeItem || evonib == PBEvolution::DayHoldItem || evonib == PBEvolution::NightHoldItem
        # consumes evolutionary item
        removeItem = true if poke == @newspecies
      end
      next -1
    }
    @pokemon.setItem(0) if removeItem
    @pokemon.species = @newspecies
    $Trainer.seen[@newspecies] = true
    $Trainer.owned[@newspecies] = true
    pbSeenForm(@pokemon)
    @pokemon.name = newspeciesname if @pokemon.name == oldspeciesname
    @pokemon.calcStats
    # checking moves for new species
    movelist = @pokemon.getMoveList
    for i in movelist
      if i[0] == @pokemon.level
        # learning new moves
        pbLearnMove(@pokemon,i[1],true) { self.update }
      end
    end
    # adding new species of Pokemon to the party
    if createSpecies>0 && $Trainer.party.length<6
      newpokemon = @pokemon.clone
      newpokemon.iv = @pokemon.iv.clone
      newpokemon.ev = @pokemon.ev.clone
      newpokemon.species = createSpecies
      newpokemon.name = PBSpecies.getName(createSpecies)
      newpokemon.setItem(0)
      newpokemon.clearAllRibbons
      newpokemon.markings = 0
      newpokemon.ballused = 0
      newpokemon.calcStats
      newpokemon.heal
      $Trainer.party.push(newpokemon)
      $Trainer.seen[createSpecies] = true
      $Trainer.owned[createSpecies] = true
      pbSeenForm(newpokemon)
      $PokemonBag.pbDeleteItem(getConst(PBItems,:POKEBALL))
    end
  end
end


for j in (0...DITTOBALLS.length)
  BallHandlers::OnCatch.add(DITTOBALLS[j],proc{|ball,battle,pokemon|
  for i in (0...DITTODISGUISES.length)
    if (isConst?(pokemon.species,PBSpecies,DITTODISGUISES[i]))
      if rand(100)<DITTOCHANCE
        battle.pbDisplay(_INTL("Wait! Something is happening to {1}",pokemon.name))
        evo=PokemonChangeScene.new
        newspecies = PBSpecies::DITTO
        evo.pbStartScreen(pokemon,newspecies)
        evo.pbEvolution
        evo.pbEndScreen
        pokemon.resetMoves
        pokemon.calcStats
        $DittoDisguise = false
      end
    end
  end
  })
end
Credits
Seth-Angel
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Author
Seth_Angel
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