Hey there, how are you all?
I'm sharing with you this pack containing every OW characters from the Gen 5 games remade in the Gen 4 style.
I'm sharing with you this pack containing every OW characters from the Gen 5 games remade in the Gen 4 style.
(Tilesets by UltimoSpriter and me)
And yes, the sprites are made to work in all directions, and even special animations are included.
And yes, the sprites are made to work in all directions, and even special animations are included.
You have two download options, one following my original organization method and one following Mr Gela's Gen 4 and 5 Trainer sprites and PBS and VanillaSunshine's ALL Official Gen 4 Overworld Sprites organization method. The download button on the top of the page is the first method and the link below is the second one.
You can check my Deviantart for other overworld's resources, such as other characters' OW or accurate Gen 4 surf bases.
Pay attention with the OW's name from the tutorial you're following, since it may not match yours.
Since I'm using recorded gifs to show you the animations, remember that they don't reflect quite well the quality in-game!
For this type of characters, you may leave the "List of Events Commands" as you wish, unless you make the animation play for a determined time for a cutscene. The focus is here:
And you should make it's animation go through the whole 4 sprites (that are facing down or only the side which is animated) for the animation to work, waiting 4 frames between them.
After interacting with them, if you want them to play the animation again, make the last command of the "List of Events Commands" be a move route making them turn down.
About the wobbling animation, which is more complicated than the other ones, you should make the sprite go >1, 2, 3, 4, 3, 2> and keep repeating, with two frames between each sprite. The animation is the same no matter the side the player is facing.
There's not a script for the wobble mechanic that I know, and I don't plan to do it,sorry.
Since I'm using recorded gifs to show you the animations, remember that they don't reflect quite well the quality in-game!
For this type of characters, you may leave the "List of Events Commands" as you wish, unless you make the animation play for a determined time for a cutscene. The focus is here:
And you should make it's animation go through the whole 4 sprites (that are facing down or only the side which is animated) for the animation to work, waiting 4 frames between them.
After interacting with them, if you want them to play the animation again, make the last command of the "List of Events Commands" be a move route making them turn down.
About the wobbling animation, which is more complicated than the other ones, you should make the sprite go >1, 2, 3, 4, 3, 2> and keep repeating, with two frames between each sprite. The animation is the same no matter the side the player is facing.
There's not a script for the wobble mechanic that I know, and I don't plan to do it,
Please, don't forget to give the proper credits, even if you are just using parts of my Overworlds to make yours.
(and no, I'm not making a Gen 5 demake game, so if you feel like doing it, go ahead)
- Credits
- DiegoWT
Please do not redistribute this resource anywhere.