• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!
Nickname from the party

v21.1 Nickname from the party N/A

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
name.png


Simple script to add the ability to nickname Pokémon from the party screen. v20/v21 has a plugin, which can be found here. This script was originally developed in v17, so I've included the older versions here as well.


Code​

Paste in a new script section above Main, or download as a plugin here.
Ruby:
Expand Collapse Copy
MenuHandlers.add(:party_menu, :rename, {
  "name"      => _INTL("Rename"),
  "order"     => 55,
  "condition" => proc { |screen, party, party_idx| next !party[party_idx].egg? },
  "effect"    => proc { |screen, party, party_idx|
    pkmn = party[party_idx]
    name = pbMessageFreeText("#{pkmn.speciesName}'s nickname?",_INTL(""),false,Pokemon::MAX_NAME_SIZE)  { screen.pbUpdate }
    name=pkmn.speciesName if name ==""
    pkmn.name=name
    screen.pbDisplay(_INTL("{1} was renamed to {2}.",pkmn.speciesName,pkmn.name))
  }
})

I've done this without any restrictions apart from the egg, because I think the trend of not naming Shadow/Foreign Pokemon is dumb. If you want to add that, change

!party[party_idx].egg?

to

(!party[party_idx].egg? && !party[party_idx].foreign? && !party[party_idx].shadowPokemon?)

In UI_Party, find this section:
Ruby:
Expand Collapse Copy
      commands   = []
      cmdSummary = -1
      cmdDebug   = -1
      cmdMoves   = [-1,-1,-1,-1]
      cmdSwitch  = -1
      cmdMail    = -1
      cmdItem    = -1
Add this line:
Ruby:
Expand Collapse Copy
      cmdRename  = -1
Renaming actually works just fine without this, except skipping this step results in a crash when hitting Cancel on an egg. If you're getting an error like that, this is probably your fix!

Next, find this section.
Ruby:
Expand Collapse Copy
      commands[cmdSwitch = commands.length]       = _INTL("Switch") if @party.length>1
      if !pkmn.egg?
        if pkmn.mail
          commands[cmdMail = commands.length]     = _INTL("Mail")
        else
          commands[cmdItem = commands.length]     = _INTL("Item")
        end
      end
After that first end, paste this:
Ruby:
Expand Collapse Copy
          commands[cmdRename = commands.length]     = _INTL("Rename")
It should look like this now:
Ruby:
Expand Collapse Copy
      commands[cmdSwitch = commands.length]       = _INTL("Switch") if @party.length>1
      if !pkmn.egg?
        if pkmn.mail
          commands[cmdMail = commands.length]     = _INTL("Mail")
        else
          commands[cmdItem = commands.length]     = _INTL("Item")
        end
          commands[cmdRename = commands.length]     = _INTL("Rename")
      end

Now, locate this section further down:
Ruby:
Expand Collapse Copy
              if pbConfirm(_INTL("Would you like to switch the two items?"))
                newpkmn.setItem(item)
                pkmn.setItem(newitem)
                @scene.pbClearSwitching
                pbRefresh
                pbDisplay(_INTL("{1} was given the {2} to hold.",newpkmn.name,itemname))
                pbDisplay(_INTL("{1} was given the {2} to hold.",pkmn.name,newitemname))
                break
              end
            end
          end
        end
After the fourth end, add this:
Ruby:
Expand Collapse Copy
      elsif cmdRename>=0 && command==cmdRename
        $game_variables[5]=pbMessageFreeText("#{pkmn.speciesName}'s nickname?",_INTL(""),false,Pokemon::MAX_NAME_SIZE)
            if pbGet(5)==""
              pkmn.name=pkmn.speciesName
              pbSet(5,pkmn.name)
            end
        pkmn.name=pbGet(5)
        pbDisplay(_INTL("{1} was renamed to {2}.",pkmn.speciesName,pkmn.name))


If you'd like to use the cursor naming instead of the keyboard, change this line:

Ruby:
Expand Collapse Copy
        $game_variables[5]=pbMessageFreeText("#{pkmn.speciesName}'s nickname?",_INTL(""),false,Pokemon::MAX_NAME_SIZE)

to
Ruby:
Expand Collapse Copy
        $game_variables[5]=pbEnterPokemonName(_INTL("{1}'s nickname?", pkmn.speciesName),
                                 0, Pokemon::MAX_NAME_SIZE, "", pkmn)


I've done this without any restrictions apart from the egg, because I think the trend of not naming Shadow/Foreign Pokemon is dumb. But you could easily implement that by adding a little conditional branch.

Go back to this section:
Ruby:
Expand Collapse Copy
      commands[cmdSwitch = commands.length]       = _INTL("Switch") if @party.length>1
      if !pkmn.egg?
        if pkmn.mail
          commands[cmdMail = commands.length]     = _INTL("Mail")
        else
          commands[cmdItem = commands.length]     = _INTL("Item")
        end
          commands[cmdRename = commands.length]     = _INTL("Rename")
      end
Before the Rename command, add a conditional if that checks if the Pokemon is foreign or Shadow.
Ruby:
Expand Collapse Copy
          if !pkmn.foreign?($Trainer) && !pkmn.shadowPokemon?


And then just add another "end" after the line:
Ruby:
Expand Collapse Copy
                commands[cmdRename = commands.length]     = _INTL("Rename")
You mostly follow the same steps, there's just enough changes in the code that I wanted to have this be a separate section lmao


In UI_Party (PScreen_Party in earlier version), find this section:
Ruby:
Expand Collapse Copy
      commands   = []
      cmdSummary = -1
      cmdDebug   = -1
      cmdMoves   = [-1,-1,-1,-1]
      cmdSwitch  = -1
      cmdMail    = -1
      cmdItem    = -1
Add this line:
Ruby:
Expand Collapse Copy
      cmdRename  = -1
Renaming actually works just fine without this, except skipping this step results in a crash when hitting Cancel on an egg. If you're getting an error like that, this is probably your fix!


Next, find this section.
Ruby:
Expand Collapse Copy
      commands[cmdSwitch = commands.length]       = _INTL("Switch") if @party.length>1
      if !pkmn.egg?
        if pkmn.mail
          commands[cmdMail = commands.length]     = _INTL("Mail")
        else
          commands[cmdItem = commands.length]     = _INTL("Item")
        end
      end
After that first end, paste this:
Ruby:
Expand Collapse Copy
          commands[cmdRename = commands.length]     = _INTL("Rename")
It should look like this now:
Ruby:
Expand Collapse Copy
      commands[cmdSwitch = commands.length]       = _INTL("Switch") if @party.length>1
      if !pkmn.egg?
        if pkmn.mail
          commands[cmdMail = commands.length]     = _INTL("Mail")
        else
          commands[cmdItem = commands.length]     = _INTL("Item")
        end
          commands[cmdRename = commands.length]     = _INTL("Rename")
      end


Now, locate this section further down:
Ruby:
Expand Collapse Copy
              if pbConfirm(_INTL("Would you like to switch the two items?"))
                newpkmn.setItem(item)
                pkmn.setItem(newitem)
                @scene.pbClearSwitching
                pbRefresh
                pbDisplay(_INTL("{1} was given the {2} to hold.",newpkmn.name,itemname))
                pbDisplay(_INTL("{1} was given the {2} to hold.",pkmn.name,newitemname))
                break
              end
            end
          end
        end
After the fourth end, add this:
Ruby:
Expand Collapse Copy
      elsif cmdRename>=0 && command==cmdRename
        species=PBSpecies.getName(pkmn.species)
        $game_variables[5]=Kernel.pbMessageFreeText("#{species}'s nickname?",_INTL(""),false,13)
            if pbGet(5)==""
              pbSet(5,species)
            end
        pkmn.name=pbGet(5)
        pbDisplay(_INTL("{1} was renamed to {2}.",species,pkmn.name))


Note that the 13 is the character limit for the name- you may want to adjust that to your tastes, but remember to keep it an amount that would be legible in gameplay.

Depending on your version, you might be able to delete "Kernel" if you want, but it doesn't hurt to leave it in.

If you'd like to use the cursor naming instead of the keyboard, change this line:

Ruby:
Expand Collapse Copy
        $game_variables[5]=Kernel.pbMessageFreeText("#{species}'s nickname?",_INTL(""),false,13)

to

Ruby:
Expand Collapse Copy
        $game_variables[5]=pbEnterPokemonName(_INTL("{1}'s nickname?", species),
                                 0, 13, "", pkmn)
With 13 being the max name size.

I've done this without any restrictions apart from the egg, because I think the trend of not naming Shadow/Foreign Pokemon is dumb. But you could easily implement that by adding a little conditional branch.

Go back to this section:
Ruby:
Expand Collapse Copy
      commands[cmdSwitch = commands.length]       = _INTL("Switch") if @party.length>1
      if !pkmn.egg?
        if pkmn.mail
          commands[cmdMail = commands.length]     = _INTL("Mail")
        else
          commands[cmdItem = commands.length]     = _INTL("Item")
        end
          commands[cmdRename = commands.length]     = _INTL("Rename")
      end
Before the Rename command, add a conditional if that checks if the Pokemon is foreign or Shadow.

Ruby:
Expand Collapse Copy
          if !pkmn.isForeign?($Trainer) && !pkmn.isShadow?

And then just add another "end" after the line:
Ruby:
Expand Collapse Copy
                commands[cmdRename = commands.length]     = _INTL("Rename")
Credits
Credits to TechSkylander1518, please!
Author
TechSkylander1518
Downloads
1,132
Views
6,422
First release
Last update

Ratings

5.00 star(s) 3 ratings

More resources from TechSkylander1518

Latest updates

  1. Minor update

    Super quick update that keeps the screen updating while you enter the name. (I wouldn't include...
  2. v20 Update

    Quick update for v20 compatibility. A plugin can now be downloaded here.
  3. v19 Update

    Updated for v19! The code for v18 is still there, it's just been bumped down! Also, if you...

Latest reviews

This was really easy to implement and worked like a charm. Thank you!
Back
Top