- Pokémon Essentials Version
- Non-applicable
Description
In messages, you can type in
This resource is a rewrite of the method which generates these colours. It has these results:
To make use of this resource, simply locate
Notes
This resource's code is taken from Essentials v18.
The previous version of this resource used the following colours, which are more vibrant than the colours above:
For reference, the shades in older versions of Essentials are:
See also
The resource Improved Colored Text also provides alternate text colours. You can take the colour codes from that resource and put them into this resource's code if you want - just be careful to take only the colour codes themselves and not the
Version history
1. Created 2018-11-03.
2. Updated 2020-03-06.
In messages, you can type in
\c[x]
(where x is some number between 0 and 8 inclusive) to turn the text after that a different colour. Those colours, unfortunately, aren't the best and they're not easy to work with (as of v17.2).This resource is a rewrite of the method which generates these colours. It has these results:
- The colour codes are now easier to work with, as they are in standard RGB format rather than the fiddly 15-bit four-digit format.
- The existing colour shades have been tweaked and improved.
- Four new colours have been added (
\c[9]
through\c[12]
). - Improved support for dark windowskins, as now the base and shadow colours are swapped for dark backgrounds, making them look a bit nicer.
- 0 = Default colour
- 1 = Blue
- 2 = Red
- 3 = Green
- 4 = Cyan
- 5 = Magenta
- 6 = Yellow
- 7 = Grey
- 8 = White
- 9 = Purple
- 10 = Orange
- 11 = Dark text
- 12 = Light text
To make use of this resource, simply locate
def getSkinColor
and replace it with the code below.
Ruby:
def getSkinColor(windowskin,color,isDarkSkin)
if !windowskin || windowskin.disposed? ||
windowskin.width!=128 || windowskin.height!=128
# Base color, shadow color (these are reversed on dark windowskins)
textcolors = [
"0070F8","78B8E8", # 1 Blue
"E82010","F8A8B8", # 2 Red
"60B048","B0D090", # 3 Green
"48D8D8","A8E0E0", # 4 Cyan
"D038B8","E8A0E0", # 5 Magenta
"E8D020","F8E888", # 6 Yellow
"A0A0A8","D0D0D8", # 7 Grey
"F0F0F8","C8C8D0", # 8 White
"9040E8","B8A8E0", # 9 Purple
"F89818","F8C898", # 10 Orange
colorToRgb32(MessageConfig::DARKTEXTBASE),
colorToRgb32(MessageConfig::DARKTEXTSHADOW), # 11 Dark gray text
colorToRgb32(MessageConfig::LIGHTTEXTBASE),
colorToRgb32(MessageConfig::LIGHTTEXTSHADOW) # 12 White text
]
if color==0 || color>textcolors.length/2 # No special colour, use default
if isDarkSkin # Dark background, light text
return shadowc3tag(MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW)
end
# Light background, dark text
return shadowc3tag(MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW)
end
# Special colour as listed above
if isDarkSkin # Dark background, light text
return sprintf("<c3=%s,%s>",textcolors[2*(color-1)+1],textcolors[2*(color-1)])
end
# Light background, dark text
return sprintf("<c3=%s,%s>",textcolors[2*(color-1)],textcolors[2*(color-1)+1])
else # VX windowskin
color = 0 if color>=32
x = 64 + (color % 8) * 8
y = 96 + (color / 8) * 8
pixel = windowskin.get_pixel(x, y)
return shadowctagFromColor(pixel)
end
end
Notes
This resource's code is taken from Essentials v18.
The previous version of this resource used the following colours, which are more vibrant than the colours above:
Ruby:
"1880F8","B0C0F8", # 1 Blue
"F83018","F8B0A0", # 2 Red
"18C020","A8E8A8", # 3 Green
"40C0D0","A8E0E8", # 4 Cyan
"D030C0","E8B0D8", # 5 Magenta
"E0D820","F8F0A8", # 6 Yellow
"98A0B0","D0D0D8", # 7 Grey
"F0F0F0","C0C0C0", # 8 White
"9018F8","D0A0F0", # 9 Purple
"F89810","F8D0A0", # 10 Orange
"A0D0F8","D8E0F8", # 11 Light Blue
"F8A8D8","F0D8E0" # 12 Pink
For reference, the shades in older versions of Essentials are:
Ruby:
"8080F8","4040B8", # 1 Blue
"F88080","B84040", # 2 Red
"80F880","40B840", # 3 Green
"80F8F8","40B8B8", # 4 Cyan
"F880F8","B840B8", # 5 Magenta
"F8F880","B8B840", # 6 Yellow
"C0C0C0","808080", # 7 Grey
"F8F8F8","B8B8B8" # 8 White
See also
The resource Improved Colored Text also provides alternate text colours. You can take the colour codes from that resource and put them into this resource's code if you want - just be careful to take only the colour codes themselves and not the
<c3=
and >
parts.Version history
1. Created 2018-11-03.
2. Updated 2020-03-06.
- Credits
- None needed