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Battle Debug Menu [BDM] for Essentials v.17-v.17.2 2018-08-18

Pokémon Essentials Version
v17.2 ➖
Battle Debug Menu [BDM] for Essentials v.17+ (Preview)

Hi everybody,

some of you might have already thought of this while debugging their game: a debug menu that you can use in battle.

Now you can finally use it! This version might still have bugs. It allows for a wide variety of debuging so use it cautiously!

Functionality:
- Set stat changes reaching from -6 to 6
- Change the battlers ability to any implemented one
- Trigger On-Active Abilities (like Intimidate)
- Change the HP, set status conditions or completely heal your Pokémon
- Let the battler faint
- Alter the move set and set PP
- Look at the opponents summary screen
- Skip Turn and do literally nothing
- Force Opponent to switch out
- Set the weather and it’s duration
- Alter Field Effects such as Grassy Terrain
- Alter the effects that apply to a side
- Alter the effects that apply to a battler
- Change the battlers typing
- Force Mega Evolution

Also here is a short list of functions I want to add:
- Maybe some more stuff for ability testing (with a big question mark as there might be not much more I can do)
- Make it so that the next move will hit (skip accuracy check)
- Make it possible to choose which Mega Form will be used

As you can see the list is really short. So if you have any ideas what could be added as a function please write it here. I’ll put it on the list if I feel like this could work.

Screenshots can be found here.

Copy this into a new script section right under Debug_Pokemon and name it Debug_Battler:
Ruby:
module BattlerDebugMixin

#===============================================================================
# Settings
#===============================================================================


#===============================================================================
# # Field Effects
#===============================================================================

# These effects apply to the battle (i.e. both sides)
# Format: ["Name to be shown in Menu",PBEffects::Effect,"type of effect (integer or switch)",(only if "int")min value of integer, (only if "int")max value of integer]
FIELD_EFFECTS=[
  ["Electric Terrain",PBEffects::ElectricTerrain,"int",0,99],
  ["Fairy Lock",PBEffects::FairyLock,"switch"],
  ["Fusion Bolt",PBEffects::FusionBolt,"int",0,99],
  ["Fusion Flare",PBEffects::FusionFlare,"int",0,99],
  ["Grassy Terrain",PBEffects::GrassyTerrain,"int",0,99],
  ["Gravity",PBEffects::Gravity,"int",0,99],
  ["Ion Deluge",PBEffects::IonDeluge,"switch",0,99],
  ["Magic Room",PBEffects::MagicRoom,"int",0,99],
  ["Misty Terrain",PBEffects::MistyTerrain,"int",0,99],
  ["Mud Sport Field",PBEffects::MudSportField,"int",0,99],
  ["Trick Room",PBEffects::TrickRoom,"int",0,99],
  ["Water Sport Field",PBEffects::WaterSportField,"int",0,99],
  ["Wonder Room",PBEffects::WonderRoom,"int",0,99],
  ["Cancel",nil,nil]]

# Format: ["Name to be shown in Menu",PBWeather::Weather]
WEATHER=[
  ["Sunny",PBWeather::SUNNYDAY],
  ["Rain",PBWeather::RAINDANCE],
  ["Sandstorm",PBWeather::SANDSTORM],
  ["Hail",PBWeather::HAIL],
  ["Harsh Sun",PBWeather::HARSHSUN],
  ["Heavy Rain",PBWeather::HEAVYRAIN],
  ["Strong Winds",PBWeather::STRONGWINDS],
  ["None",0],
  ["Cancel",nil]]

# These effects apply to a side
# Format: ["Name to be shown in Menu",PBEffects::Effect,"type of effect (integer or switch)",(only if "int")min value of integer, (only if "int")max value of integer]
SIDE_EFFECTS=[
  ["Crafty Shield",PBEffects::CraftyShield,"switch"],
  ["Echoed Voice Counter",PBEffects::EchoedVoiceCounter,"int",0,99],
  ["Echoed Voice Used",PBEffects::EchoedVoiceUsed,"switch"],
  ["Last Round Fainted",PBEffects::LastRoundFainted,"int",0,99],
  ["Light Screen",PBEffects::LightScreen,"int",0,99],
  ["Lucky Chant",PBEffects::LuckyChant,"int",0,99],
  ["Mat Block",PBEffects::MatBlock,"switch"],
  ["Mist",PBEffects::Mist,"int",0,99],
  ["Quick Guard",PBEffects::QuickGuard,"switch"],
  ["Rainbow",PBEffects::Rainbow,"int",0,99],
  ["Reflect",PBEffects::Reflect,"int",0,99],
  ["Round",PBEffects::Round,"int",0,99],
  ["Safeguard",PBEffects::Safeguard,"int",0,99],
  ["Sea Of Fire",PBEffects::SeaOfFire,"int",0,99],
  ["Spikes",PBEffects::Spikes,"int",0,3],
  ["Stealth Rock",PBEffects::StealthRock,"switch"],
  ["Sticky Web",PBEffects::StickyWeb,"switch"],
  ["Swamp",PBEffects::Swamp,"int",0,99],
  ["Tailwind",PBEffects::Tailwind,"int",0,99],
  ["Toxic Spikes",PBEffects::ToxicSpikes,"int",0,3],
  ["Wide Guard",PBEffects::WideGuard,"switch"],
  ["Cancel",nil,nil]]

# These effects apply to a battler
# "int",min value,max value  -> positiv integer
# "nint",min value,max value -> negativ and positiv integer
# "switch"    -> simple on/off switch
# "partyindex" -> index of party member
# "type" -> type (e.g. Electric, Ghost, Normal, etc.)
# "moveindex" -> index of a move
# "movefunction" -> function code of a move
# "moveID" -> ID of a move
# "opposingindex" -> index of battler (preferably opposing side, atm same as battlerindex)
# "battlerindex"  -> index of battler
# "playerindex" -> index of battler (preferably player side, atm same as battlerindex)
# "array",["bool"],["int"] -> array of settings, supports boolean value (true/false) and integers (not used)
# Format: ["Name to be shown in Menu",PBEffects::Effect,"type of effect (see above)",type specific parameters (see above)]
BATTLER_EFFECTS=[
    ["Aqua Ring",PBEffects::AquaRing,"switch"],
  ["Attract",PBEffects::Attract,"battlerindex"],
  ["Baton Pass",PBEffects::BatonPass,"switch"],
  ["Bide",PBEffects::Bide,"int",0,99],
  ["Bide Damage",PBEffects::BideDamage,"int",0,999],
  ["Bide Target",PBEffects::BideTarget,"battlerindex"],     
  ["Charge",PBEffects::Charge,"int",0,99],
  ["Choice Band",PBEffects::ChoiceBand,"moveid"],
  ["Confusion",PBEffects::Confusion,"int",0,99],
  ["Counter",PBEffects::Counter,"int",0,999],
  ["Counter Target",PBEffects::CounterTarget,"battlerindex"],
  ["Curse",PBEffects::Curse,"switch"],
  ["Defense Curl",PBEffects::DefenseCurl,"switch"],
  ["Destiny Bond",PBEffects::DestinyBond,"switch"],
  ["Disable",PBEffects::Disable,"int",0,99],
  ["Disable Move",PBEffects::DisableMove,"moveid"],
  ["Electrify",PBEffects::Electrify,"switch"],
  ["Embargo",PBEffects::Embargo,"int",0,99],
  ["Encore",PBEffects::Encore,"int",0,99],
  ["EncoreIndex",PBEffects::EncoreIndex,"moveindex"],
  ["Encore Move",PBEffects::EncoreMove,"moveid"],
  ["Endure",PBEffects::Endure,"switch"],
  ["First Pledge",PBEffects::FirstPledge,"movefunction"],
  ["FlashFire",PBEffects::FlashFire,"switch"],
  ["Flinch",PBEffects::Flinch,"switch"],
  ["Focus Energy",PBEffects::FocusEnergy,"int",0,2],
  ["Follow Me",PBEffects::FollowMe,"int",0,1],
  ["Foresight",PBEffects::Foresight,"switch"],
  ["Fury Cutter",PBEffects::FuryCutter,"int",0,4],
  ["Future Sight",PBEffects::FutureSight,"int",0,99],
  ["Future Sight Move",PBEffects::FutureSightMove,"moveID"],
  ["Future Sight User",PBEffects::FutureSightUser,"partyindex"],
  ["Future Sight User Pos",PBEffects::FutureSightUserPos,"battlerindex"],
  ["Gastro Acid",PBEffects::GastroAcid,"switch"],
  ["Grudge",PBEffects::Grudge,"switch"],
  ["Heal Block",PBEffects::HealBlock,"int",0,99],
  ["Healing Wish",PBEffects::HealingWish,"switch"],
  ["Helping Hand",PBEffects::HelpingHand,"switch"],
  ["Hyper Beam",PBEffects::HyperBeam,"int",0,99],
  ["Illusion",PBEffects::Illusion,"partyindex"],
  ["Imprison",PBEffects::Imprison,"switch"],
  ["Ingrain",PBEffects::Ingrain,"switch"],
  ["Kings Shield",PBEffects::KingsShield,"switch"],
  ["LeechSeed",PBEffects::LeechSeed,"battlerindex"],
  ["Life Orb",PBEffects::LifeOrb,"switch"],
  ["Lock On",PBEffects::LockOn,"int",0,99],
  ["Lock On Pos",PBEffects::LockOnPos,"battlerindex"],
  ["Lunar Dance",PBEffects::LunarDance,"switch"],
  ["Magic Coat",PBEffects::MagicCoat,"switch"],
  ["MagnetRise",PBEffects::MagnetRise,"int",0,99],
  ["Mean Look",PBEffects::MeanLook,"opposingindex"],
  ["Me First",PBEffects::MeFirst,"switch"],
  ["Metronome",PBEffects::Metronome,"int",0,99],
  ["Micle Berry",PBEffects::MicleBerry,"switch"],
  ["Minimize",PBEffects::Minimize,"switch"],
  ["Miracle Eye",PBEffects::MiracleEye,"switch"],
  ["Mirror Coat",PBEffects::MirrorCoat,"int",0,999],
  ["Mirror Coat Target",PBEffects::MirrorCoatTarget,"battlerindex"],
  ["Move Next",PBEffects::MoveNext,"switch"],
  ["Mud Sport",PBEffects::MudSport,"switch"],
  ["Multi Turn",PBEffects::MultiTurn,"int",0,99],
  ["Multi Turn Attack",PBEffects::MultiTurnAttack,"moveid"],
  ["Multi Turn User",PBEffects::MultiTurnUser,"battlerindex"],
  ["Nightmare",PBEffects::Nightmare,"switch"],
  ["Outrage",PBEffects::Outrage,"int",0,99],
  ["Parental Bond",PBEffects::ParentalBond,"int",0,3],
  ["Perish Song",PBEffects::PerishSong,"int",0,99],
  ["Perish Song User",PBEffects::PerishSongUser,"battlerindex"],
  ["Pickup Item",PBEffects::PickupItem,"int",0,99],
  ["Pickup Use",PBEffects::PickupUse,"int",0,99],
  ["Pinch",PBEffects::Pinch,"switch"],
  ["Powder",PBEffects::Powder,"switch"],
  ["Power Trick",PBEffects::PowerTrick,"switch"],
  ["Protect",PBEffects::Protect,"switch"],
  ["Protect Negation",PBEffects::ProtectNegation,"switch"],
  ["Protect Rate",PBEffects::ProtectRate,"int",0,99],
  ["Pursuit",PBEffects::Pursuit,"switch"],
  ["Quash",PBEffects::Quash,"switch"],
  ["Rage",PBEffects::Rage,"switch"],
  ["Revenge",PBEffects::Revenge,"int",0,99],
  ["Roar",PBEffects::Roar,"switch"],
  ["Rollout",PBEffects::Rollout,"int",0,99],
  ["Roost",PBEffects::Roost,"int",0,99],
  ["Skip Turn",PBEffects::SkipTurn,"switch"],
  ["Sky Drop",PBEffects::SkyDrop,"switch"],
  ["Smack Down",PBEffects::SmackDown,"switch"],
  ["Snatch",PBEffects::Snatch,"switch"],
  ["Spiky Shield",PBEffects::SpikyShield,"switch"],
  ["Stockpile",PBEffects::Stockpile,"int",0,3],
  ["Stockpile Def",PBEffects::StockpileDef,"int",0,3],
  ["Stockpile SpDef",PBEffects::StockpileSpDef,"int",0,3],
  ["Substitute",PBEffects::Substitute,"int",0,999],
  ["Taunt",PBEffects::Taunt,"int",0,99],
  ["Telekinesis",PBEffects::Telekinesis,"int",0,99],
  ["Torment",PBEffects::Torment,"switch"],
  ["Toxic",PBEffects::Toxic,"int",0,15],
  ["Transform",PBEffects::Transform,"switch"],
  ["Truant",PBEffects::Truant,"switch"],
  ["Two Turn Attack",PBEffects::TwoTurnAttack,"moveid"],
  ["Type3",PBEffects::Type3,"type"],
  ["Unburden",PBEffects::Unburden,"switch"],
  ["Uproar",PBEffects::Uproar,"int",0,99],
  ["Uturn",PBEffects::Uturn,"switch"],
  ["WaterSport",PBEffects::WaterSport,"switch"],
  ["WeightChange",PBEffects::WeightChange,"nint",-9999,9999],
  ["Wish",PBEffects::Wish,"int",0,99],
  ["WishAmount",PBEffects::WishAmount,"int",0,999],
  ["WishMaker",PBEffects::WishMaker,"partyindexindex"],
  ["Yawn",PBEffects::Yawn,"int",0,99],
  ["Cancel",nil,nil]]

#===============================================================================
# Codes
#===============================================================================
  def pbBattlerDebugCommands(target)
      commands = CommandMenuList.new
  
      # Main Commands
      commands.add("main","battleroptions",_INTL("Battler Options"))
      commands.add("main","choiceoptions",_INTL("Choice Options"))
      commands.add("main","field/side",_INTL("Field Options"))
    
      # Battler Options
      commands.add("battleroptions","ability",_INTL("Ability"))
      commands.add("battleroptions","hpstatusmenu",_INTL("HP/Status"))
      commands.add("battleroptions","type",_INTL("Type"))
      commands.add("battleroptions","moves",_INTL("Moves"))
      commands.add("battleroptions","items",_INTL("Item"))
      commands.add("battleroptions","summary",_INTL("Summary"))
      commands.add("battleroptions","stats",_INTL("Set Stat Changes"))
      commands.add("battleroptions","battlereffects",_INTL("Set Battler Effects"))
      commands.add("battleroptions","megaevo",_INTL("Force Mega Evolution")) if target.hasMegaForm?
    
      # Choice Options
      commands.add("choiceoptions","skipturn",_INTL("Skip turn"))
      commands.add("choiceoptions","switch",_INTL("Force switching")) if target.index==1 || target.index==2
    
    
      # Field Options
      commands.add("field/side","setweather",_INTL("Set Weather"))
      commands.add("field/side","setfieldeffect",_INTL("Set Field Effects"))
  
      # Ability
      commands.add("ability","setability",_INTL("Set Ability"))
      commands.add("ability","abilitytrigger1",_INTL("Trigger Abilities On Active"))
    
      # HP / Status
      commands.add("hpstatusmenu","sethp",_INTL("Set HP"))
      commands.add("hpstatusmenu","setstatus",_INTL("Set status"))
      commands.add("hpstatusmenu","fullheal",_INTL("Fully heal"))
      commands.add("hpstatusmenu","makefainted",_INTL("Make fainted"))
    
      # Moves
      commands.add("moves","setpp",_INTL("Set PP"))
      commands.add("moves","setmove",_INTL("Set Move"))
    
      # Items
      commands.add("items","giveitem",_INTL("Give Item"))
      commands.add("items","removeitem",_INTL("Remove Item"))
    

    return commands
  end

#===============================================================================
#
#===============================================================================
  def pbBattlerDebugActions(command,target)
    pokemon = target
    case command
    #===========================================================================
    when "stats"
      changeStatStages(pokemon)
      scene.pbRefresh
      pokemon.pbUpdateDebug(true)
    #===========================================================================
    when "battlereffects"
      setBattlerEffects(pokemon,BATTLER_EFFECTS)
      scene.pbRefresh
    #===========================================================================
    when "abilitytrigger1"
      pokemon.pbAbilitiesOnSwitchIn(true)
      return
    #===========================================================================
    when "abilitytrigger2"
      params = ChooseNumberParams.new
      moves=[]
      cmd=[]
      for i in pokemon.moves
        moves.push(i)
      end
      for i in moves
        cmd.push(i.name) if i.name!=""
      end
        move=pbShowCommandsLeft(cmd,0,4)
        if move==4
          return
        end
      pbEffectsAfterHit(pokemon,pokemon.pbOpposing1,pokemon.moves[move],@turneffects)
      return
    #===========================================================================
    when "abilitytrigger3"
      pokemon.pbAbilitiesOnSwitchIn(true)
      return
    #===========================================================================
    when "fullheal"
      pokemon.hp=pokemon.totalhp
      pokemon.status=0
      pokemon.statusCount=0
      pokemon.effects[PBEffects::Confusion]=0
      for i in 0...pokemon.moves.length
        pbRestorePP(pokemon,i,80)
      end
      scene.pbRefresh
      pokemon.pbUpdateDebug(true)
    #===========================================================================
    when "setability"
      abil=pbChooseAbilityList(pokemon.ability)
      pokemon.ability=abil
      scene.pbRefresh
      pokemon.pbUpdateDebug(true)
    #===========================================================================
    when "sethp"
      changePPHP(pokemon,"hp")
      pokemon.pbUpdateDebug(false)
      scene.pbRefresh
    #===========================================================================
    when "setstatus"
      cmd = 0
      loop do
        cmd = pbShowCommandsRight(["[Cure]","Sleep","Poison","Burn","Paralysis","Frozen"],cmd,-1)
        break if cmd<0
        case cmd
          when 0   # Cure
            pokemon.status      = 0
            pokemon.statusCount = 0
            pbDisplay(_INTL("{1}'s status was cured.",pokemon.name))
            pokemon.pbUpdateDebug(false)
            scene.pbRefresh
          else   # Give status problem
            count = 0
            cancel = false
            if cmd==PBStatuses::SLEEP
              params = ChooseNumberParams.new
              params.setRange(0,9)
              params.setDefaultValue(3)
              count = Kernel.pbMessageChooseNumber(
                 _INTL("Set the Pokémon's sleep count."),params)
              cancel = true if count<=0
            end
             if !cancel
                pokemon.status      = cmd
                pokemon.statusCount = count
                pokemon.pbUpdateDebug(false)
                scene.pbRefresh
              end
          end
        end
    #===========================================================================
    when "makefainted"
      pokemon.hp=0
      pokemon.pbFaint
      pbEndOfRoundPhase if !((pokemon.index&1)==0)
      @turncount+=1
      return
    #===========================================================================
    when "setpp"
      changePPHP(pokemon,"pp")
      pokemon.pbUpdateDebug(false)
      scene.pbRefresh
    #===========================================================================
    when "setmove"
      changeMove(pokemon)
      pokemon.pbUpdateDebug(true)
      scene.pbRefresh
    #===========================================================================
    when "type"
      changeType(pokemon)
      pokemon.pbUpdateDebug(true)
      scene.pbRefresh
    #===========================================================================
    when "summary"
      party=pbParty(pokemon.index)
      index=1
      for i in 0...party.length
        index = i if i == pokemon.pokemonIndex
      end
      pbSummary(party,index)
      pokemon.pbUpdateDebug(true)
    #===========================================================================
    when "switch"
      party=pbParty(pokemon.index)
      switchable=false
      if !@forceSwitching
        for i in 0...party.length
          switchable=true if pbCanSwitch?(pokemon.index,i,false)
        end
        @forceSwitching=true if switchable
        Kernel.pbMessage("The opponent can't switch!") if !switchable
        return if switchable
      else
         @forceSwitching=false
         Kernel.pbMessage("The opponent won't be forced to switch!")
       end
    #===========================================================================
    when "megaevo"
      side=(pbIsOpposing?(pokemon.index)) ? 1 : 0
        owner=pbGetOwnerIndex(pokemon.index)
      if @megaEvolution[side][owner]==-1
        @megaEvolution[side][owner]=pokemon.index
        Kernel.pbMessage("#{pokemon.name} will Mega Evolve!")
        $forceMegaEvo=true
       else
        @megaEvolution[side][owner]=-1
        Kernel.pbMessage("#{pokemon.name} will not Mega Evolve!")
        end
      return
    #===========================================================================
    when "skipturn"
      @skipturn=((pokemon.index&1)==0) ? false : true # Player / Opponent
      pokemon.effects[PBEffects::SkipTurn]=((pokemon.index&1)==0) ? true : false
      return
    #===========================================================================
     when "setweather"
       setWeather(WEATHER)
       scene.pbRefresh
    #===========================================================================
    when "setfieldeffect"
       setFieldEffects(FIELD_EFFECTS)
       scene.pbRefresh
    #===========================================================================
    when "side"
       setSideEffect(pokemon,SIDE_EFFECTS)
       scene.pbRefresh
    #===========================================================================
    when "giveitem"
      pbListScreenBlock(_INTL("GIVE ITEM"),ItemLister.new(0)){|button,item|
      if button==Input::C && item && item>0
         pokemon.item=item
         Kernel.pbMessage("#{pokemon.name} is now holding #{PBItems.getName(item)}!")
      end
      }
      pokemon.pbUpdateDebug(true)
      scene.pbRefresh
    #===========================================================================
     when "removeitem"
      Kernel.pbMessage("#{pokemon.name}'s #{PBItems.getName(pokemon.item)} was removed!") if pokemon.item>0
      Kernel.pbMessage("#{pokemon.name} is not holding an item!") if pokemon.item<=0
      pokemon.item=0
      pokemon.pbUpdateDebug(true)
      scene.pbRefresh
    #===========================================================================
    end
    return true
  end

#===============================================================================
#
#===============================================================================
  def pbBattlerDebug
    scene=BattlerDebug_Scene.new
    target=nil
    cmdTar=0
      battlertargets=[]
      for i in 0...@battlers.length
        battlertargets.push(@battlers[i].name) if @battlers[i].name!=""
      end
      cmdTar = pbShowCommandsRight(battlertargets,cmdTar,-1)
    
      case cmdTar
        when 0,1,2,3
          target=@battlers[cmdTar]
          commands = pbBattlerDebugCommands(target)
          command = 0

          text=@battlers[cmdTar].name
          window=Window_AdvancedTextPokemon.new(text)
          window.z=99999
          window.resizeToFit(text)#198
          window.y=0
          window.x=Graphics.width-window.width
          loop do
            command = scene.pbShowCommands(commands.list,command)
            if command<0
              parent = commands.getParent
              if parent #checks wether to break out of loop and close commands or just return to previous
                commands.currentList = parent[0]
                command = parent[1]
              else
                break
              end
            else
              cmd = commands.getCommand(command)
              if commands.hasSubMenu?(cmd)
                commands.currentList = cmd
                command = 0
              else
                cont = pbBattlerDebugActions(cmd,target)
                break if !cont
              end
            end
          end
          window.dispose
        end
      end


#===============================================================================
# Battler related methods
#===============================================================================

  # changes the typing
  def changeType(pokemon)
     params = ChooseNumberParams.new
      params.setRange(1,2)
      params.setCancelValue(1)
      params.setInitialValue(1)
      number=Kernel.pbMessageChooseNumber(_INTL("Set which type?"),params)
      type=pbChooseTypeList
      pokemon.type1=type if number==1 && type!=0
      pokemon.type2=type if number==2 && type!=0
      #pokemon.type2=pokemon.type1 if number==2 && type==0
  end

#-------------------------------------------------------------------------------
  # shows the options for stat stage changes
  def changeStatStages(pokemon)
    text=updateStatInfo(pokemon)
    window=Window_AdvancedTextPokemon.new(text)
    window.z=99999
    window.width=198
    window.y=0
    window.x=Graphics.width-window.width
    pbPlayDecisionSE()
    command=0
    params = ChooseNumberParams.new
    params.setRange(-6,6)
    params.setNegativesAllowed(true)

    cmd=["Atk","Def","Speed","Sp.Atk","Sp.Def","Evasion","Accuracy","Cancel"]
    loop do
      Graphics.update
      Input.update
      window.update
      text=updateStatInfo(pokemon)
      window.text=text
      command=pbShowCommandsLeft(cmd,command,7)
      stat=cmd[command]
      if Input.trigger?(Input::B)
        break
      end
      case stat
      when "Atk"
        params.setInitialValue(pokemon.stages[PBStats::ATTACK])
        params.setCancelValue(pokemon.stages[PBStats::ATTACK])
        pokemon.stages[PBStats::ATTACK]=Kernel.pbMessageChooseNumber(_INTL("Set Stage"),params)
      when "Def"
        params.setInitialValue(pokemon.stages[PBStats::DEFENSE])
        params.setCancelValue(pokemon.stages[PBStats::DEFENSE])
        pokemon.stages[PBStats::DEFENSE]=Kernel.pbMessageChooseNumber(_INTL("Set Stage"),params)
      when "Speed"
        params.setInitialValue(pokemon.stages[PBStats::SPEED])
        params.setCancelValue(pokemon.stages[PBStats::SPEED])
        pokemon.stages[PBStats::SPEED]=Kernel.pbMessageChooseNumber(_INTL("Set Stage"),params)
      when "Sp.Atk"
        params.setInitialValue(pokemon.stages[PBStats::SPATK])
        params.setCancelValue(pokemon.stages[PBStats::SPATK])
        pokemon.stages[PBStats::SPATK]=Kernel.pbMessageChooseNumber(_INTL("Set Stage"),params)
      when "Sp.Def"
        params.setInitialValue(pokemon.stages[PBStats::SPDEF])
        params.setCancelValue(pokemon.stages[PBStats::SPDEF])
        pokemon.stages[PBStats::SPDEF]=Kernel.pbMessageChooseNumber(_INTL("Set Stage"),params)
      when "Evasion"
        params.setInitialValue(pokemon.stages[PBStats::EVASION])
        params.setCancelValue(pokemon.stages[PBStats::EVASION])
        pokemon.stages[PBStats::EVASION]=Kernel.pbMessageChooseNumber(_INTL("Set Stage"),params)
      when "Accuracy"
        params.setInitialValue(pokemon.stages[PBStats::ACCURACY])
        params.setCancelValue(pokemon.stages[PBStats::ACCURACY])
        pokemon.stages[PBStats::ACCURACY]=Kernel.pbMessageChooseNumber(_INTL("Set Stage"),params)
      when "Cancel"
        break
      end
    end
    window.dispose
  end

  # updates the stat stage changes
  def updateStatInfo(pokemon)
    return _INTL("Attack<r>{1}\r\nDefense<r>{2}\r\nSpeed<r>{3}\r\nSP.ATK<r>{4}\r\nSP.DEF<r>{5}\r\nEvasion<r>{6}\r\nAccuracy<r>{7}",pokemon.stages[PBStats::ATTACK],
      pokemon.stages[PBStats::DEFENSE],
      pokemon.stages[PBStats::SPEED],
      pokemon.stages[PBStats::SPATK],
      pokemon.stages[PBStats::SPDEF],
      pokemon.stages[PBStats::EVASION],
      pokemon.stages[PBStats::ACCURACY])
    end
  
#-------------------------------------------------------------------------------

  # shows the options for stat stage changes
  def changePPHP(pokemon,pphp)
    pbPlayDecisionSE()
  
    case pphp
    when "hp"
      params = ChooseNumberParams.new
      params.setRange(0,pokemon.totalhp)
      params.setInitialValue(pokemon.hp)
      params.setCancelValue(pokemon.hp)
      pokemon.hp=Kernel.pbMessageChooseNumber(_INTL("Set HP"),params)
  
    when "pp"
      params = ChooseNumberParams.new
      moves=[]
      cmd=[]
      move=0
      for i in pokemon.moves
        moves.push(i)
      end
      for i in moves
        cmd.push(i.name) if i.name!=""
      end

      move=pbShowCommandsLeft(cmd,move,4)
      if move==4
        return
      end
      params.setRange(0,moves[move].totalpp)
      params.setInitialValue(moves[move].pp)
      params.setCancelValue(moves[move].pp)
      pokemon.moves[move].pp=Kernel.pbMessageChooseNumber(_INTL("Set PP"),params)
    end
  end

#-------------------------------------------------------------------------------
  # change move
  def changeMove(pokemon)
    moves=[]
    cmd=[]
    move=0
    for i in pokemon.moves
      moves.push(i)
    end
    for i in moves
      cmd.push(i.name) if i.name!=""
      cmd.push("empty") if i.name==""
    end
    move=pbShowCommandsLeft(cmd,move,4)
    if move==4
      return
    else
      newmove=pbChooseMoveList
      if newmove!=0
        pokemon.moves[move]=PBMove.new(newmove)
        pokemon.moves[move]=PokeBattle_Move.pbFromPBMove(self,pokemon.moves[move])
      else
        return
      end
    end
  end



#===============================================================================
# Field
#===============================================================================

  # set Weather
  def setWeather(effects)
    pbPlayDecisionSE()
    text=getCurrentWeather
    window=Window_AdvancedTextPokemon.new(text)
    window.z=99999
    window.width=198
    window.y=0
    window.x=Graphics.width-window.width
  
    params = ChooseNumberParams.new
    params.setRange(0,99)
    params.setInitialValue(weatherduration)
    params.setCancelValue(weatherduration)
  
    index=0
    command=0
    cmd=[]
    for i in effects
      cmd.push(i[0])
    end

    loop do
      Graphics.update
      Input.update
      window.update
      text=getCurrentWeather
      window.text=text
  
      index=pbShowCommandsLeft(cmd,index,effects.length-1)
      weather=effects[index]
    
      if weather[1]!=nil
        @weather=weather[1]
        @weatherduration= weather[1]==0 ? 0 : Kernel.pbMessageChooseNumber(_INTL("Set weather duration"),params)
      elsif weather[1]==nil
        break
      end
    end
    window.dispose
  end


  def getCurrentWeather
    ret= "None"
    ret= "Sunny"  if @weather==PBWeather::SUNNYDAY
    ret= "Rain" if @weather==PBWeather::RAINDANCE
    ret= "Sandstorm" if @weather==PBWeather::SANDSTORM
    ret= "Hail" if @weather==PBWeather::HAIL
    ret= "Harsh Sun" if @weather==PBWeather::HARSHSUN
    ret= "Heavy Rain" if @weather==PBWeather::HEAVYRAIN
    ret= "Strong Winds" if @weather==PBWeather::STRONGWINDS
    return ret + " / " + @weatherduration.to_s
  end


  #set Field Effects
  def setFieldEffects(effects)
    pbPlayDecisionSE()
    params = ChooseNumberParams.new
    index=0
    command=0
    cmd=[]
    for i in effects
      cmd.push(i[0])
    end
  
    loop do
      Graphics.update
      Input.update
      index=pbShowCommandsLeft(cmd,index,effects.length-1)
      command=effects[index]
      case command[2]
      when "int"
        params.setRange(command[3],command[4])
        params.setInitialValue(field.effects[command[1]])
        params.setCancelValue(field.effects[command[1]])
        field.effects[command[1]]=Kernel.pbMessageChooseNumber(_INTL("Enter value"),params)
      when "switch"
        field.effects[command[1]]=pbFlipSwitch(command[0],field.effects[command[1]])
      when nil
        break
      end
    end
  end


  #set Side Effects
  def setSideEffect(pokemon,effects)
    pbPlayDecisionSE()
    params = ChooseNumberParams.new
    index=0
    command=0
    side= pokemon.pbOwnSide
    cmd=[]
    for i in effects
      cmd.push(i[0])
    end
  
    loop do
      Graphics.update
      Input.update
      index=pbShowCommandsLeft(cmd,index,effects.length-1)
      command=effects[index]
      case command[2]
      when "int"
        params.setRange(command[3],command[4])
        params.setInitialValue(side.effects[command[1]])
        params.setCancelValue(side.effects[command[1]])
        side.effects[command[1]]=Kernel.pbMessageChooseNumber(_INTL("Enter value"),params)
      when "switch"
        side.effects[command[1]]=pbFlipSwitch(command[0],side.effects[command[1]])
      when nil
        break
      end
    end
  end


#===============================================================================
# Battler Effects
#===============================================================================
# "int"
# "nint"
# "switch" 
# "partyindex"
# "type"
# "moveindex"
# "movefunction"
# "opposingindex"
# "battlerindex"
# "playerindex"
# "array",["bool"],["int"]

def setBattlerEffects(pokemon,effects)
    pbPlayDecisionSE()
    params = ChooseNumberParams.new
    index=0
    command=[]
    window=Window_AdvancedTextPokemon.new("")
    window.z=99999
    window.y=0
    window.x=0
    window.visible=false
    cmd=[]
    for i in effects
      cmd.push(i[0])
    end
  
    loop do
      Graphics.update
      Input.update
      index=pbShowCommandsLeft(cmd,index,effects.length-1)
      command=effects[index]
      case command[2]
      when "int","nint"
        params.setRange(command[3],command[4])
        params.setInitialValue(pokemon.effects[command[1]])
        params.setCancelValue(pokemon.effects[command[1]])
        params.setNegativesAllowed(true) if command[2]=="nint"
        pokemon.effects[command[1]]=Kernel.pbMessageChooseNumber(_INTL("Enter value"),params)
      when "switch"
        pokemon.effects[command[1]]=pbFlipSwitch(command[0],pokemon.effects[command[1]])
      when "partyindex"
        party=pbParty(pokemon.index)
        partytargets=[]
        cmdTar=0
        for i in 0...party.length
          partytargets.push(party[i].name) if party[i].name!=""
        end
        cmdTar = pbShowCommandsRight(partytargets,cmdTar,-1)
        pokemon.effects[command[1]]=cmdTar
      when "type"
        typeindex=pokemon.effects[command[1]]     
        current= (pokemon.effects[command[1]] != -1) ?  getConstantName(PBTypes,typeindex.to_i) : "none"
        text="Current: #{current}"
        window.text=text
        window.resizeToFit(text)
        window.x=Graphics.width-window.width
        window.visible=true
        pokemon.effects[command[1]]=pbChooseTypeList
        window.visible=false
        return
      when "moveid","movefunction"
        current=pokemon.effects[command[1]]     
        text="Current: #{current}"
        window.text=text
        window.resizeToFit(text)
        window.x=Graphics.width-window.width
        window.visible=true
        moves=[]
        cmd=[]
        move=pbChooseMoveList
        movedata=PBMoveData.new(move)
        if move!=0
          if command[2]=="moveid"
            pokemon.effects[command[1]]=move
          elsif command[2]=="movefunction"
            pokemon.effects[command[1]]=movedata.function
          end
        else
          pokemon.effects[command[1]]= 0
        end
        window.visible=false
        return
      when "moveindex"
        current=pokemon.effects[command[1]]     
        text="Current: #{current}"
        window.text=text
        window.resizeToFit(text)
        window.x=Graphics.width-window.width
        window.visible=true
        cmd=[]
        move=0
        moves=[]
        for i in pokemon.moves
          moves.push(i)
        end
        for i in moves
          cmd.push(i.name) if i.name!=""
        end
        move=pbShowCommandsLeft(cmd,move,4)
        if move==4
          return
        elsif command[2]=="moveindex"
          pokemon.effects[command[1]]=move
        end
        window.visible=false
        return
      when "opposingindex","battlerindex","playerindex"
        cmd=[]
        battlertargets=[]
        bindex=0
        for i in 0...@battlers.length
          battlertargets.push(@battlers[i].name) if @battlers[i].name!=""
          battlertargets.push("-") if @battlers[i].name==""
        end     
        currentindex=pokemon.effects[command[1]]
        current= currentindex!=-1 ? @battlers[currentindex.to_i].name : "none"
        text="Current: #{current}"
        window.text=text
        window.resizeToFit(text)
        window.visible=true
        bindex = pbShowCommandsLeft(battlertargets,bindex,-1)
        if bindex==-1
          window.dispose
          break
        else
          pokemon.effects[command[1]]=bindex
          window.dispose
          return
        end
      when "array"
        for i in 3...command.length
          pos= i-3
          case command[i][0]
          when "bool"
            pokemon.effects[command[1]][pos]=pbFlipSwitch(command[0],pokemon.effects[command[1]][pos])
          when "int"
            params.setRange(command[i][1],command[i][2])
            params.setInitialValue(pokemon.effects[command[1]][pos])
            params.setCancelValue(pokemon.effects[command[1][pos]])
            pokemon.effects[command[1][pos]]=Kernel.pbMessageChooseNumber(_INTL("Enter value"),params)
          
          end
        end
        return
      when nil
        break
      end
    end
  end

#===============================================================================
# other helper functions
#===============================================================================

  # shows the command window on the left (instead of right)
  def pbShowCommandsLeft(commands,index,default)
    ret = -1
    using(cmdwindow = Window_CommandPokemonColor.new(commands)) {
      cmdwindow.z     = 99999
      cmdwindow.index = index
      pbBottomLeft(cmdwindow)
      loop do
        Graphics.update
        Input.update
        cmdwindow.update
        if Input.trigger?(Input::B)
          pbPlayCancelSE
          ret = default
          break
        elsif Input.trigger?(Input::C)
          pbPlayDecisionSE
          ret = cmdwindow.index
          ret=default if commands[cmdwindow.index]=="-"
          break
        end
      end
    }
    return ret
  end

  # shows the command window on the right (alternative to class method)
  def pbShowCommandsRight(commands,index,default)
    ret = -1
    using(cmdwindow = Window_CommandPokemonColor.new(commands)) {
      cmdwindow.z     = 99999
      cmdwindow.index = index
      pbBottomRight(cmdwindow)
      loop do
        Graphics.update
        Input.update
        cmdwindow.update
        if Input.trigger?(Input::B)
          pbPlayCancelSE
          ret = default
          break
        elsif Input.trigger?(Input::C)
          pbPlayDecisionSE
          ret = cmdwindow.index
          ret=default if commands[cmdwindow.index]=="-"
          break
        end
      end
    }
    return ret
  end

  def pbFlipSwitch(switchname,switch)
      state=switch==true ? "<c3=007c06,c9d1c9>ON</c3>" : "<c3=e00808,d0c8c8>OFF</c3>"
      message=_INTL("#{switchname} is turned #{state}!")
      return (Kernel.pbMessage(message,[_INTL("ON"),_INTL("OFF")],2)==0)
  end
end
#===============================================================================
# Battler Debug Class
#===============================================================================
class BattlerDebug_Scene

  def initialize(starthelptext="Which Pokemon?")
    @sprites = {}
    @viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z = 99999
    @sprites["helpwindow"] = Window_UnformattedTextPokemon.new(starthelptext)
    @sprites["helpwindow"].viewport = @viewport
    @sprites["helpwindow"].visible  = false
    pbBottomLeftLines(@sprites["helpwindow"],1)
  end

  # shows the Debug Commands
  def pbShowCommands(commands,index=0)
    ret = -1
    using(cmdwindow = Window_CommandPokemonColor.new(commands)) {
      cmdwindow.z     = @viewport.z+1
      cmdwindow.index = index
      pbBottomRight(cmdwindow)
      loop do
        Graphics.update
        Input.update
        cmdwindow.update
        if Input.trigger?(Input::B)
          pbPlayCancelSE
          ret = -1
          break
        elsif Input.trigger?(Input::C)
          pbPlayDecisionSE
          ret = cmdwindow.index
          break
        end
      end
    }
    return ret
  end

  def update
    pbUpdateSpriteHash(@sprites)
  end
end


#===============================================================================
# Including Statements
#===============================================================================
class PokeBattle_Battle
  include BattlerDebugMixin
  def pbSummary(party,pkmnid)
    scene = PokemonSummary_Scene.new
    screen = PokemonSummaryScreen.new(scene)
    screen.pbStartScreen(party,pkmnid)
  end
end

class PokeBattle_Battler
  include BattlerDebugMixin

  # Returns the list of abilities this Pokémon can have.
  def getAbilityList
    abils=[]; ret=[]
    dexdata=pbOpenDexData
    pbDexDataOffset(dexdata,self.fSpecies,2)
    abils.push(dexdata.fgetw)
    abils.push(dexdata.fgetw)
    pbDexDataOffset(dexdata,self.fSpecies,40)
    abils.push(dexdata.fgetw)
    abils.push(dexdata.fgetw)
    abils.push(dexdata.fgetw)
    abils.push(dexdata.fgetw)
    dexdata.close
    for i in 0...abils.length
      next if !abils[i] || abils[i]<=0
      ret.push([abils[i],i])
    end
    return ret
  end

  def hasMegaForm?
    mf = self.getMegaForm
    return mf>0 && mf!=self.species
  end

   def getMegaForm(itemonly=false)
    formdata = pbLoadFormsData
    return 0 if !formdata[@species] || formdata[@species].length==0
    ret = 0
    dexdata = pbOpenDexData
    for i in formdata[@species]
      next if !i || i<=0
      pbDexDataOffset(dexdata,i,29)
      megastone = dexdata.fgetw
      if megastone>0
        ret = i; break
      end
      if !itemonly
        pbDexDataOffset(dexdata,i,56)
        megamove = dexdata.fgetw
        if megamove>0
          ret = i; break
        end
      end
    end
    dexdata.close
    return ret  # fSpecies or 0
  end

  def form
    return @forcedForm if @forcedForm!=nil
    v=MultipleForms.call("getForm",self)
    if v!=nil
      self.form=v if !@form || v!=@form
      return v
    end
    return @form || 0
  end



  def fSpecies
    return pbGetFSpeciesFromForm(@species,self.form)
  end

  def pbUpdateDebug(fullchange=false,newSpecies=false)
      @pokemon.calcStats
      @level     = @pokemon.level
      @hp        = @pokemon.hp
      @totalhp   = @pokemon.totalhp
      if fullchange
        @form      = @pokemon.form
        @ability   = @pokemon.ability if newSpecies
        @type1     = @pokemon.type1 if newSpecies
        @type2     = @pokemon.type2 if newSpecies
        @item      = @pokemon.item
        @attack    = @pokemon.attack
        @defense   = @pokemon.defense
        @speed     = @pokemon.speed
        @spatk     = @pokemon.spatk
        @spdef     = @pokemon.spdef
    end
  end
end

class BattlerDebug_Scene
  include BattlerDebugMixin
end

class PokeBattle_Pokemon
  include BattlerDebugMixin
end

in PokeBattle_Battle replace the whole def pbCommandPhase with this (becareful if you changed anything here)
Ruby:
def pbCommandPhase
    @scene.pbBeginCommandPhase
#    @scene.pbResetCommandIndices
    for i in 0...4   # Reset choices if commands can be shown
      @battlers[i].effects[PBEffects::SkipTurn]=false
      if pbCanShowCommands?(i) || @battlers[i].isFainted?
        @choices[i][0]=0
        @choices[i][1]=0
        @choices[i][2]=nil
        @choices[i][3]=-1
      else
        unless !@doublebattle && pbIsDoubleBattler?(i)
          PBDebug.log("[Reusing commands] #{@battlers[i].pbThis(true)}")
        end
      end
    end
    # Reset choices to perform Mega Evolution if it wasn't done somehow
    if !$forceMegaEvo
    for i in 0...2
      for j in 0...@megaEvolution[i].length
        @megaEvolution[i][j]=-1 if @megaEvolution[i][j]>=0
      end
    end
    end
    for i in 0...4
      break if @decision!=0
      next if @choices[i][0]!=0
      if !pbOwnedByPlayer?(i) || @controlPlayer
        if !@battlers[i].isFainted? && pbCanShowCommands?(i)
          @scene.pbChooseEnemyCommand(i) if !@forceSwitching && !@skipturn
          pbEnemyShouldWithdrawEx?(i,true) if @forceSwitching
        end
      else
        commandDone=false
        commandEnd=false
        if pbCanShowCommands?(i)
          loop do
            cmd=pbCommandMenu(i)
            if cmd==0 # Fight
              if pbCanShowFightMenu?(i)
                commandDone=true if pbAutoFightMenu(i)
                until commandDone
                  index=@scene.pbFightMenu(i)
                  if index<0
                    side=(pbIsOpposing?(i)) ? 1 : 0
                    owner=pbGetOwnerIndex(i)
                    if @megaEvolution[side][owner]==i
                      @megaEvolution[side][owner]=-1
                    end
                    break
                  end
                  next if !pbRegisterMove(i,index)
                  if @doublebattle
                    thismove=@battlers[i].moves[index]
                    target=@battlers[i].pbTarget(thismove)
                    if target==PBTargets::SingleNonUser # single non-user
                      target=@scene.pbChooseTarget(i,target)
                      next if target<0
                      pbRegisterTarget(i,target)
                    elsif target==PBTargets::UserOrPartner # Acupressure
                      target=@scene.pbChooseTarget(i,target)
                      next if target<0 || (target&1)==1
                      pbRegisterTarget(i,target)
                    end
                  end
                  commandDone=true
                end
              else
                pbAutoChooseMove(i)
                commandDone=true
              end
            elsif cmd!=0 && @battlers[i].effects[PBEffects::SkyDrop]
              pbDisplay(_INTL("Sky Drop won't let {1} go!",@battlers[i].pbThis(true)))
            elsif cmd==1 # Bag
              if !@internalbattle
                if pbOwnedByPlayer?(i)
                  pbDisplay(_INTL("Items can't be used here."))
                end
              else
                item=pbItemMenu(i)
                if item[0]>0
                  if pbRegisterItem(i,item[0],item[1])
                    commandDone=true
                  end
                end
              end
            elsif cmd==2 # Pokémon
              pkmn=pbSwitchPlayer(i,false,true)
              if pkmn>=0
                commandDone=true if pbRegisterSwitch(i,pkmn)
              end
            elsif cmd==3   # Run
              run=pbRun(i)
              if run>0
                commandDone=true
                return
              elsif run<0
                commandDone=true
                side=(pbIsOpposing?(i)) ? 1 : 0
                owner=pbGetOwnerIndex(i)
                if @megaEvolution[side][owner]==i
                  @megaEvolution[side][owner]=-1
                end
              end
            elsif cmd==4   # Call
              thispkmn=@battlers[i]
              @choices[i][0]=4   # "Call Pokémon"
              @choices[i][1]=0
              @choices[i][2]=nil
              side=(pbIsOpposing?(i)) ? 1 : 0
              owner=pbGetOwnerIndex(i)
              if @megaEvolution[side][owner]==i
                @megaEvolution[side][owner]=-1
              end
              commandDone=true
          
            elsif cmd==5 # Debug
              pbBattlerDebug
              commandDone=true if (@battlers[i].effects[PBEffects::SkipTurn])
            elsif cmd==-1   # Go back to first battler's choice
              @megaEvolution[0][0]=-1 if @megaEvolution[0][0]>=0
              @megaEvolution[1][0]=-1 if @megaEvolution[1][0]>=0
              # Restore the item the player's first Pokémon was due to use
              if @choices[0][0]==3 && $PokemonBag && $PokemonBag.pbCanStore?(@choices[0][1])
                $PokemonBag.pbStoreItem(@choices[0][1])
              end
              pbCommandPhase
              return
            end
            break if commandDone
          end
        end
      end
    end
  end

in PokeBattle_Scene after
Ruby:
 if Input.trigger?(Input::C)   # Confirm choice
        pbPlayDecisionSE
        ret=cw.index
        @lastcmd[index]=ret
        return ret
      elsif Input.trigger?(Input::B) && index==2 && @lastcmd[0]!=2 # Cancel
        pbPlayDecis
add
Ruby:
elsif Input.trigger?(Input::R) # is the same as S
        pbPlayDecisionSE
        return 5

in Pokemon_MegaEvolution replace the whole def getMegaForm(itemonly=false) with this (becareful if you have changed anything)
Ruby:
def getMegaForm(itemonly=false)
    formdata = pbLoadFormsData
    return 0 if !formdata[@species] || formdata[@species].length==0
    ret = 0
    dexdata = pbOpenDexData
    for i in formdata[@species]
      next if !i || i<=0
      pbDexDataOffset(dexdata,i,29)
      megastone = dexdata.fgetw
      if megastone>0 && (self.hasItem?(megastone) || $forceMegaEvo)
        ret = i; break
      end
      if !itemonly
        pbDexDataOffset(dexdata,i,56)
        megamove = dexdata.fgetw
        if megamove>0 && (self.hasMove?(megamove) || $forceMegaEvo)
          ret = i; break
        end
      end
    end
    dexdata.close
    return ret  # fSpecies or 0
  end


For questions and bug reports visit our Discord channel https://discord.gg/7msDPaN or post them here.
Credits
Credits go to the whole Pokemon Essentials Team which already made almost all the functions I used here!
Check it out here: https://pokemonessentials.wikia.com/wiki/Pokémon_Essentials_Wiki
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Author
Hollow_Ego
Views
1,353
First release
Last update
Rating
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Latest reviews

sooo does it work for EBS? .
Hollow_Ego
Hollow_Ego
For EBS you do everything as you would normally, except for the button input.

You need to find this in EBS Scripts:

[CODE=ruby]alias pbCommandMenuEx_ebs pbCommandMenuEx unless self.method_defined?(:pbCommandMenuEx_ebs)

def pbCommandMenuEx(index,texts,mode=0)[/CODE]

and in this def after

[CODE=ruby]if Input.trigger?(Input::C) || (defined?($mouse) && cw.mouseOver? && $mouse.leftClick?) # Confirm choice

pbSEPlay("SE_Select2")

@ret=cw.index

@inCMx=false if @battle.doublebattle && !USEBATTLEBASES && @ret > 0

@lastcmd[index]=@ret

break[/CODE]


add


[CODE=ruby]elsif Input.trigger?(Input::R) # is the same as S

pbPlayDecisionSE

@ret= 5

break[/CODE]


I haven't tested it much so there might be cases where it doesn't work correctly. This script was not made with EBS in mind but should work nontheless.
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