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Battle Debug Menu [BDM] for Essentials v.17-v.17.2 2018-08-18

Reviews 5.00 star(s) 1 reviews

sooo does it work for EBS? .
Hollow_Ego
Hollow_Ego
For EBS you do everything as you would normally, except for the button input.

You need to find this in EBS Scripts:

[CODE=ruby]alias pbCommandMenuEx_ebs pbCommandMenuEx unless self.method_defined?(:pbCommandMenuEx_ebs)

def pbCommandMenuEx(index,texts,mode=0)[/CODE]

and in this def after

[CODE=ruby]if Input.trigger?(Input::C) || (defined?($mouse) && cw.mouseOver? && $mouse.leftClick?) # Confirm choice

pbSEPlay("SE_Select2")

@ret=cw.index

@inCMx=false if @battle.doublebattle && !USEBATTLEBASES && @ret > 0

@lastcmd[index]=@ret

break[/CODE]


add


[CODE=ruby]elsif Input.trigger?(Input::R) # is the same as S

pbPlayDecisionSE

@ret= 5

break[/CODE]


I haven't tested it much so there might be cases where it doesn't work correctly. This script was not made with EBS in mind but should work nontheless.
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