- Pokémon Essentials Version
- v21.1 ✅
- Also compatible with
- v21.1
This script allows you to display names in high definition overworld fonts using small fonts.
We have some strengths in it:
1. It uses a well-defined font without using font.size, as this breaks the pixelation; instead, we use zoom_x and zoom_y at 0.5 with a small font, which maintains the definition.
2. The follower Pokémon is compatible and can show your Pokémon's level, like a Poketibia.
3. It doesn't redraw text all the time; after creation, it only runs the repositioning on screen, which isn't very costly.
4. It uses Spriteset_Map.viewport as a base, which allows fades to work well.
Weaknesses to consider:
1. It still uses a comment in the event to trigger a name; it's a very simple way, perhaps you want to use the event's own name, so if someone asks, we can adapt a configuration for that.
SCREENSHOT
We have some strengths in it:
1. It uses a well-defined font without using font.size, as this breaks the pixelation; instead, we use zoom_x and zoom_y at 0.5 with a small font, which maintains the definition.
2. The follower Pokémon is compatible and can show your Pokémon's level, like a Poketibia.
3. It doesn't redraw text all the time; after creation, it only runs the repositioning on screen, which isn't very costly.
4. It uses Spriteset_Map.viewport as a base, which allows fades to work well.
Weaknesses to consider:
1. It still uses a comment in the event to trigger a name; it's a very simple way, perhaps you want to use the event's own name, so if someone asks, we can adapt a configuration for that.
SCREENSHOT
- Credits
- Maker Black