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v21.1 Pokémon Materials 1.0.1

This resource pertains to version 21.1 of Pokémon Essentials.
Adds materials obtained from wild Pokémon similar to Scarlet and Violet, though there are differences. You get an amount dependent on the evolution stage of the Pokémon. You can technically set up a system to give these materials for things like any other item (prime examples being the shards). Every item is named after the species for ease of use and allowing for things like comparing the item to the species.

I suggest making a new pocket in the bag for these materials so that it won't be grouped in with other items. The items are currently set at 9 which means you'll need a new pocket which makes existing save files not work properly. You can go and change the pocket so they're in something like basic items if you want to.

Some additional functions include like selling materials in a point system.
pbMaterialSelling(cnt) gets a random list of materials that can be sold at that time. This leads into the function
pbDonateMaterials(cnt), which lets you donate these materials for points. (a game variable you can set in [1] Donation System). You can use to makes things accessible at certain point values, or allow gifts at milestones and the like.

The function pbBuyTriads has also been modified so it utilizes materials instead of the previous system with money.
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Atlat
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Atlat
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  1. Pokémon Materials v1.0.1

    Fixed a crash in a loop where it was trying to find i when everything else was using itm there.
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