BEFORE UPDATING ANY FILES: If you have made any edits to 000_Settings for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
New feature: Some Text Modification Support. Text bubbles now support some text modification commands:
- \PN pulls in the player's name.
- \PM pulls in the player's current money.
- \v[x] pulls in the value of variable x.
- \n will force a line break.
- \sc[yourcode] will execute what you have set in the [] as a script call, and replace this with the result of that script. For example, for text "Potions: \sc[$bag.quantity(:POTION)]", it would appear as "Potions: 99".
New feature: Individual Text Bubble Width. You can now set a specific max width for a text bubble indicator using :text_max_width.
New feature: Text Bubble Position Settings. Added a few settings to allow more x and y position control of all text bubble indicators.
Reworked Text Bubble Flair. Now, you can have different flair at each position. The :text_bubble_flair_position parameter is no longer used. Instead, you define the graphic and position in a hash, which can be assigned to the :text_bubble_flair parameter.
Fixed text color on dark bubbles for single line text.
Fixed the text bubble not fully appearing if the text was a single character.
The only change was done in the 001_Script file AND new file 003_Text Compiler. You only need to replace and add those files for this patch.
Change Log
Fixed text bubble indicators not supporting translation. Now, when you compile, it should pull text from the Comments for translation.
Fixed an issue that resulted in orphaned event indicators hanging out offscreen.
BEFORE UPDATING ANY FILES: If you have made any edits to 000_Settings for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
New feature: Text Bubble Indicators. You can now define indicators to be small text bubbles that float above an event. If you set the :text parameter to a indicator definition, and add the text you want to show in the third line of the Comment command in the event page, that text will appear.
New feature: Text Bubble Flair. With the new text bubble indicators, you can add a 28x graphic to the bubble to provide more information (for example, adding the usual quest indicator graphic so you can show both text and tell the player it's related to a quest).
New feature: More Hiding Control. You can now make indicators disappear if the player is too far away or too close to the event (using :min_distance and :max_distance, respectfully). You can also make indicators disappear if the player is or isn't facing the event (using :must_look_away and :must_face, respectfully).
BEFORE UPDATING ANY FILES: If you have made any edits to 000_Settings for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
New feature: Conditions. By adding :condition and setting it to a proc, you can make an indicator only appear under certain conditions. For example, if you want an indicator for an NPC to only appear after game_switch 5 is true, but you don't want to include a whole new page for the event (maybe you're using a Conditional Branch, instead), you can do that using :condition.
The only change was done in the 001_Script file. You only need to replace that file for this patch.
Change Log
Fixed where the same indicator would get added again if the event was visible when changing maps.
The only change was done in the 001_Script file. You only need to replace that file for this patch.
Change Log
Fixed animation and movement handling if an event was constantly refreshed (like if it has a s:cooledDown? page condition on any of its pages).
The only change was done in the 001_Script file. You only need to replace that file for this patch.
Reuploaded on 5/18 with actual fix
Change Log
Fixed a crash that would occur if a scene didn't have a spriteset defined.
BEFORE UPDATING ANY FILES: If you have made any edits to 000_Settings for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
New feature: Vertical movement. You can now set indicators to bob up and down instead of always being static. You can define different movement speeds per indicator using
:movement_speed, and you can make some indicators not have movement using:no_movement. This is off by default, you can turn it on with the EVENT_INDICATOR_VERTICAL_MOVEMENT setting.New feature: Animated indicators. You can set indicators to animate by having its graphic have multiple horizontal frames, and defining the number of frames using
:animation_frames. You can also define different animation speeds per indicator using:animation_speed.New feature: Options Menu Options. You can make it so options appear in the options menu to hide all indicators, and to turn off indicator movement.
BEFORE UPDATING ANY FILES: If you have made any edits to 001_Script for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
- IMPORTANT: I've split out Settings from the 001_Script file. They are now in their own 000_Settings file. Please add all of your settings in that file, instead.
Made a change that will hopefully prevent a nil.id crash.
BEFORE UPDATING ANY FILES: If you have made any edits to 001_Script for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
Reworked how you add x and y adjustments in the Comment command. Instructions have been updated in 001_Script.
New feature: X and y adjustments for definitions. Added x_adjustment and y_adjustment as optional parameters for EVENT_INDICATORS definitions. As a result, there are now 3 ways you can adjust the x and y positions of indicators: globally, per definition, and per event.