• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Apologies if you've had troubles connecting to the site, you may need a VPN to access it. Staff are also facing issues connecting, so if it's urgent please message Cat on-site or through Discord directly.
  • Hey Guest, staff applications are open! If you are interested in becoming a forum staff member and/or Discord staff member, please apply through this Google Form before April 2! You can also message Cat with any questions.
Resource icon

v21.1 Moved Event Expanded 1.1

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
Also compatible with
  1. v20.1
$PokemonMap.addMovedEvent saves an event's position to be used when you save on a map, and load that save. However, once you transfer or travel away from that map, the position is reset to the event's normal position.

This plugin expands this function to now save the event's position forever... or until you reset it using $PokemonMap.clearMovedEvent.

Features
  • If you use the function $PokemonMap.addMovedEvent(eventID, permanent: true), that event's position will now persist even if you leave the map.
  • Using $PokemonMap.clearMovedEvent(eventID, mapID), you can reset that event's position.
    • eventID can either be a Game_Event object (so you can use get_self in an event script call) or the ID in integer form
    • mapID is OPTIONAL and is the map's ID in integer form. By default, it will be the map you're currently on. This allows you to reset the position of an event on a different map.
Setup and Usage
Simply install the plugin, and you're all set.

Future
  • I have no plans (besides obvious bug fixes)
Credits
wrigty12
  • Like
Reactions: Hadu
Author
wrigty12
Downloads
160
Views
1,054
First release
Last update

Ratings

0.00 star(s) 0 ratings

More resources from wrigty12

Latest updates

  1. Update 1.1 - Small Rework

    Change Log 🛠️Some coded events (like Trainer Battles) call $PokemonMap.addMovedEvent...
Back
Top