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v21.1 Moved Event Expanded 1.1

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
Also compatible with
  1. v20.1
$PokemonMap.addMovedEvent saves an event's position to be used when you save on a map, and load that save. However, once you transfer or travel away from that map, the position is reset to the event's normal position.

This plugin expands this function to now save the event's position forever... or until you reset it using $PokemonMap.clearMovedEvent.

Features
  • If you use the function $PokemonMap.addMovedEvent(eventID, permanent: true), that event's position will now persist even if you leave the map.
  • Using $PokemonMap.clearMovedEvent(eventID, mapID), you can reset that event's position.
    • eventID can either be a Game_Event object (so you can use get_self in an event script call) or the ID in integer form
    • mapID is OPTIONAL and is the map's ID in integer form. By default, it will be the map you're currently on. This allows you to reset the position of an event on a different map.
Setup and Usage
Simply install the plugin, and you're all set.

Future
  • I have no plans (besides obvious bug fixes)
Credits
wrigty12
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Author
wrigty12
Downloads
397
Views
1,607
First release
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Latest updates

  1. Update 1.1 - Small Rework

    Change Log 🛠️Some coded events (like Trainer Battles) call $PokemonMap.addMovedEvent...
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