- Pokémon Essentials Version
- v21.1 ✅
- Also compatible with
- v21.1
- v21
- v20.1
- v20
rainefallFogs
Saw some people on Discord wanted to use fogs and map connections at the same time. I've always found fogs to be a bit of a hacky way to do lighting effects, so when I made pre;COGNITION I implemented a new kind of "fog" for its lighting effects.
Map Overlays are per map and do not repeat. They are intended for use in place of fogs for lighting effects, and work across map connections.
To use Map Overlays, add your lighting fog or whatever to Graphics/Fogs/Overlays (the folder will not exist, so create it)
IMPORTANT: Your image should be HALF the size of your map, as it will be scaled up 2x by the script.
Regular fogs have been moved to Spriteset_Global, ensuring there will only ever be one fog in existence.
They work exactly the same as fogs otherwise.
Global Overlays are static images displayed above everything else, useful for vignette, static sunbeams etc
This is controlled with PBS, a property has been added to map_metadata.txt, OverlayName, which is the name of the image in Graphics/Fogs/Overlays to be displayed as a global overlay on that map.
A few options are available inside
Saw some people on Discord wanted to use fogs and map connections at the same time. I've always found fogs to be a bit of a hacky way to do lighting effects, so when I made pre;COGNITION I implemented a new kind of "fog" for its lighting effects.
Map Overlays are per map and do not repeat. They are intended for use in place of fogs for lighting effects, and work across map connections.
To use Map Overlays, add your lighting fog or whatever to Graphics/Fogs/Overlays (the folder will not exist, so create it)
IMPORTANT: Your image should be HALF the size of your map, as it will be scaled up 2x by the script.
Regular fogs have been moved to Spriteset_Global, ensuring there will only ever be one fog in existence.
They work exactly the same as fogs otherwise.
Global Overlays are static images displayed above everything else, useful for vignette, static sunbeams etc
This is controlled with PBS, a property has been added to map_metadata.txt, OverlayName, which is the name of the image in Graphics/Fogs/Overlays to be displayed as a global overlay on that map.
A few options are available inside
001_config.rb
:OVERLAY_ADDITIVE_MAPS
is a list of map IDs on which the overlay should be displayed with additive blendingADD_FOGS_TO_SETTINGS
determines whether or not a toggle for lighting effects should be added to the game settingsSETTINGS_AFFECT_FOGS
determines whether or not the lighting effetcts toggle will also disable fogsSETTINGS_AFFECT_GLOBAL_OVERLAY
determines whether or not the lighting effetcts toggle will also disable global overlaysSETTINGS_MAP_OVERLAY_OPACITY
determines the opacity the map overlay will be displayed with if reduced lighting effects are enabled
- Credits
- Credit if used: rainefall