- Pokémon Essentials Version
- v21.1 ✅
- Also compatible with
- v20.1
Hi everyone! I am very happy to announce my first ever plugin I created, Choice Menu Images. I took extra time and care to make sure this plugin is simple to use, flexible, and does not require an entire overhaul of existing code to function properly!
Simply put, this resource gives you the ability to assign images to particular dialogue options in chat. Want to see your character smile as they make friends around their world? Want to see what your new Pokemon looks like when choosing it? How about seeing items when picking key items for puzzles, or picking a reward for your quest? My idea was to provide a nice visual guide that helps you feel more confident in the choices you make.
View: https://imgur.com/Kji0Qds
View: https://imgur.com/8yw54NX
HOW TO USE:
Ensure that your "Show Text" and "Show Choices" commands are next to each other to ensure that this menu functions properly. If you try to put the definition in between "Show Text" and "Show Choices" the player will be required to perform an additional input to access the menu, which also closes the initial "Show Text" box. I like to define my choices at the very beginning! Or if multiple choice menus will be called, define them right at the end of the previous one. ALWAYS use the "ChoiceHoverImages.clear_hover_images" event script when you are finished with your choice menu, so that these images do not leak into other choice menus(Even the pause menu!!)
Example Event:
Simply put, this resource gives you the ability to assign images to particular dialogue options in chat. Want to see your character smile as they make friends around their world? Want to see what your new Pokemon looks like when choosing it? How about seeing items when picking key items for puzzles, or picking a reward for your quest? My idea was to provide a nice visual guide that helps you feel more confident in the choices you make.
View: https://imgur.com/Kji0Qds
View: https://imgur.com/8yw54NX
HOW TO USE:
Ensure that your "Show Text" and "Show Choices" commands are next to each other to ensure that this menu functions properly. If you try to put the definition in between "Show Text" and "Show Choices" the player will be required to perform an additional input to access the menu, which also closes the initial "Show Text" box. I like to define my choices at the very beginning! Or if multiple choice menus will be called, define them right at the end of the previous one. ALWAYS use the "ChoiceHoverImages.clear_hover_images" event script when you are finished with your choice menu, so that these images do not leak into other choice menus(Even the pause menu!!)
Example Event:
ChoiceHoverImages.set_hover_images([
"Graphics/Plugins/Choice Menu Images/yes-image.png", # Image for choice 1
"Graphics/Plugins/Choice Menu Images/no-image.png" # Image for choice 2
])
@>Show Text: \rDo you think I look nice today?
@>Show Choices: Yes, No
logic for choices...
ChoiceHoverImages.clear_hover_images
- Credits
- No credit needed, but would be highly appreciated. Just Paper King is fine!