Save Load Tweaks
Written by FrivolousAqua, with assistance from Invatorzen and Nuri Yuri
Written by FrivolousAqua, with assistance from Invatorzen and Nuri Yuri
A simple script for PSDK that gives the player more visual feedback with saving, and one or two other tweaks to the save menu.
Normally, in PSDK, the game saves nearly instantly without any other feedback. While this is nice for speed, it can leave players wondering if they truly saved or not, causing them to go back into the menu and saving a few more times to be safe. (This occurred the other day with Star in the Desert.) This script changes that, by adding in a confirmation and visual feedback to show the changes made.
Tweaks include:
- When a save is completed, it will tell the player that they have saved the game.
- A warning is present when trying to overwrite an existing file, letting the player think twice before saving over an existing file.
- If a file becomes corrupted, when attempting to select the save file on the load screen, the game will tell the player that the file is corrupt and inform them about the backup (.bak) files generated by PSDK. (It also gives them the option to restart their playthrough if they wish.)
- A new CSV file is included if you wish to localize the text associated with the script.
Installing it is very simple, as it is bundled into a .psdkplug file.
- Download the file.
- Place it in your
scripts
folder in your project. - Run the project, and it should install the files necessary into it!
- Credits
- Script written by FrivolousAqua
Assistance provided by Invatorzen and Nuri Yuri
Do credit me if you wish to use it for your game, feel free to modify it to fit your standards