- Pokémon Essentials Version
- v21.1 ✅
- Also compatible with
- v21.1
First, look for the "006_Battle_Scene_Objects.rb" file in the "011_Battle/004_Scene" folder (If you're working with your scripts in a folder that is, otherwise just look for "Battle_Scene_Objects" in the script editor).
Then, find "def draw_level", and replace the whole method (from "def draw_level" to "end") with this script:
Do take note that you have to replace the switch and variable ID to your own, as these are the IDs used in a project the script was made originally for.
Now, to utilize this script, turn the switch on before any fight (wild battle or not) and after that open the script function of RPG Maker XP, type in "$game_variables[(your id for the variable)] = "(what you want)"".
After a battle, turn the switch off.
Also, be mindful that everything that anything you want to be displayed as a level HAS to be in " ", as otherwise the script won't work.
This also applies to numbers.
Also, be mindful that it was made for v21.1, so I do not know if it does work for previous versions, and I don't plan on finding out, as I don't work on them as of right now.
That's it!
Have fun toying with this!
Then, find "def draw_level", and replace the whole method (from "def draw_level" to "end") with this script:
Ruby:
# Riru's Upgraded Level Display
LEVEL_BASE_COLOR = Color.new(255, 255, 255)
LEVEL_SHADOW_COLOR = Color.new(0, 0, 0)
#Change these to whatever they are on your Switch/Variable list in RPG Maker XP.
UpgradedLvDisplaySwitchID = 129
UpgradedLvDisplayVarID = 231
def draw_level
# "Lv" graphic
pbDrawTextPositions(self.bitmap, [["Lv.", @spriteBaseX + 136, 11, :left, LEVEL_BASE_COLOR, LEVEL_SHADOW_COLOR]])
# Level number
if $game_switches[UpgradedLvDisplaySwitchID] && @battler.opposes?
pbDrawTextPositions(self.bitmap, [[$game_variables[UpgradedLvDisplayVarID], @spriteBaseX + 168, 11, :left,
LEVEL_BASE_COLOR, LEVEL_SHADOW_COLOR]])
else
pbDrawTextPositions(self.bitmap, [[@battler.level.to_s, @spriteBaseX + 168, 11, :left, LEVEL_BASE_COLOR, LEVEL_SHADOW_COLOR]])
end
end
Now, to utilize this script, turn the switch on before any fight (wild battle or not) and after that open the script function of RPG Maker XP, type in "$game_variables[(your id for the variable)] = "(what you want)"".
After a battle, turn the switch off.
Also, be mindful that everything that anything you want to be displayed as a level HAS to be in " ", as otherwise the script won't work.
This also applies to numbers.
Also, be mindful that it was made for v21.1, so I do not know if it does work for previous versions, and I don't plan on finding out, as I don't work on them as of right now.
That's it!
Have fun toying with this!
- Credits
- Riru (Although not needed, it is appreciated)