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The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
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Overhauled all of the code related to drawing animated shadow sprites.
Pokémon shadows on the player's side are now cast in front of the Pokémon, like in Gen 5, rather than behind them.
The Substitute doll now casts its own shadow, instead of using the default Essentials circular shadow.
The Substitute doll sprite is now affected by front/back scaling, like all other Pokémon sprites are. The back sprite used on the player's side will now be scaled up to appear closer.
Fixed an issue with Sky Drop where the target's sprites would not reappear if the Sky Drop failed or was interrupted.
The moves Smack Down, Thousand Arrows, and Gravity will now force the sprites of vanished Pokémon to reappear if they were hidden due to being airborne due to the effects of Fly/Bounce/Sky Drop.
Fixed a minor visual bug where the opacity of a battler's shadow sprite may be briefly turned up way too high during certain animations.
Fixed a bug in the evolution scene that would cause the animated sprite of the evolved Pokémon to use the old animation speed data from the species it evolved from.
Made various tweaks to all metrics PBS files.
Resized the Substitute doll sprites to suit the new changes.
Sprite Pack Updates:
Re-added the front sprite for Mega Glalie that seems to have gone missing in a previous update.
Fixed the file names for the form names for Genesect's sprites.
Added 25 sprites of various enemies found in Poke Star Studios to the sprite pack to be used. They're all named STUDIOPROP with various forms. No PBS data is included for these, so you'll have to make your own if you want to use them.
Made various changes for compatibility with the upcoming Animated Trainer Intros add-on plugin.
Fixed a bug that would could cause a battler's sprite to freeze and stop animating entirely if the user's Speed stat was increased. Increases to the user's Speed will now correctly increase the sprite's animation speed.
Set the default ANIMATION_FRAME_DELAY setting to 90 to slow down global animation speeds a tad. I feel like the overall speed was slightly too quick after the v1.0.2 update.
Added a new setting in the in-game Options menu that allows you to turn animated sprites on or off.
When sprite animations are turned off in the Options, in-battle sprite bobbing for the player's Pokemon during command selection will be automatically enabled. If animations are on, sprite bobbing will be automatically turned off.
Implemented code that will now auto-position Pokemon sprites when displayed in the Summary, Pokedex and PC Storage UI's. Previously, many sprites would be cut off awkwardly or not centered correctly due to how their sprites were made. This should be resolved in 99% of cases now.
Added a new plugin setting called POKEMON_UI_METRICS that allows you to fine-tune the display positions of specific species sprites in the UI's mentioned above. So you can tweak how sprites appear in the rare cases where the auto-positioner doesn't get it exactly right.
Spinda will no longer crash the game, and its sprite will now properly display spots while it's animating. This was a huge undertaking and a lot of work-arounds had to be implemented to get it to work. The way spot patterns are generated had to be completely reworked, so they won't display exactly how they would normally. Spots should no longer generate on Spinda's ears, nor will they appear at all on its back sprite, unfortunately.
Fixed a compatibility issue that would display the incorrect Super Shiny hue on some sprites during various DBK-related animations (Mega Evolution, Primal Reversion, etc.).
Removed the sprite bobbing for the player's Pokemon during command selection in battle, as this doesn't look as natural for animated sprites.
Fixed an issue that could cause sprites to animate at different speeds depending on the machine the game is running on. Sprites should now animate at universally consistent rates regardless of your computer/monitor specs.