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Fixed a bug that would could cause a battler's sprite to freeze and stop animating entirely if the user's Speed stat was increased. Increases to the user's Speed will now correctly increase the sprite's animation speed.
Set the default ANIMATION_FRAME_DELAY setting to 90 to slow down global animation speeds a tad. I feel like the overall speed was slightly too quick after the v1.0.2 update.
Added a new setting in the in-game Options menu that allows you to turn animated sprites on or off.
When sprite animations are turned off in the Options, in-battle sprite bobbing for the player's Pokemon during command selection will be automatically enabled. If animations are on, sprite bobbing will be automatically turned off.
Implemented code that will now auto-position Pokemon sprites when displayed in the Summary, Pokedex and PC Storage UI's. Previously, many sprites would be cut off awkwardly or not centered correctly due to how their sprites were made. This should be resolved in 99% of cases now.
Added a new plugin setting called POKEMON_UI_METRICS that allows you to fine-tune the display positions of specific species sprites in the UI's mentioned above. So you can tweak how sprites appear in the rare cases where the auto-positioner doesn't get it exactly right.
Spinda will no longer crash the game, and its sprite will now properly display spots while it's animating. This was a huge undertaking and a lot of work-arounds had to be implemented to get it to work. The way spot patterns are generated had to be completely reworked, so they won't display exactly how they would normally. Spots should no longer generate on Spinda's ears, nor will they appear at all on its back sprite, unfortunately.
Fixed a compatibility issue that would display the incorrect Super Shiny hue on some sprites during various DBK-related animations (Mega Evolution, Primal Reversion, etc.).
Removed the sprite bobbing for the player's Pokemon during command selection in battle, as this doesn't look as natural for animated sprites.
Fixed an issue that could cause sprites to animate at different speeds depending on the machine the game is running on. Sprites should now animate at universally consistent rates regardless of your computer/monitor specs.
Fixed an error that would cause a crash when attempting to display a Pokedex with empty slots.
Split the plugin into two separate downloads - one for the plugin itself, and another just for the Pokemon sprites. This should hopefully make updating the plugin easier for people in the future, as you won't need to redownload all 9,000+ sprites each time an update is released that just fixes a few lines of code.