• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!
Advanced Map Transfers

Advanced Map Transfers 1.0

Pokémon Essentials Version
v17.2 ➖
Hidden Text


9OCpupk.png

Hidden Text



DISCLAIMER


The following script is designed to compact the amount of commands needed in your event to transfer the player from one map to another, as well as adding a bunch of new transitions to use between the map transfers. This script is standalone.

Carefully read all the instructions .




Screenshots
giving you a little taste of what it looks like.

54GLLid.gif
1lKx842.gif
utulZRf.gif


How to Use?

Using this script is extremely easy, and it reduces the regular amount of eventing lines needed to get any kinds of Map Transfer transitions to 1. Instead of going about business the usual way, you can simply transfer the player across maps using the following script command:
Code:
Expand Collapse Copy
pbTransferWithTransition(map_id,x,y,transition,direction)
Where the parameters mean the following:
Code:
Expand Collapse Copy
"map_id" => the map ID of the destination map
"x" => x coordinate on the map to transfer the player to
"y" => y coordinate on the map to transfer the player to
"transition" => expressed as a symbol, defining which transition to use
    can  be any of the following:
       :DIRECTED  (plays a directional gradient fade)
       :ZOOMED  (plays a B/W styled zoom in transition)
       :CIRCULAR  (plays a circular gradient fade)
       :CAVEIN  (default Cave Entrance transition from Essentials)
       :CAVEOUT  (default Cave Exit transition from Essentials)
       any other value will be treated as invalid, and the script will fall back to a default fade
       to black transition
"direction" => numeric value denoting which direction the player will face after transfer (if omitted, player will face their current direction)
Example use:
Code:
Expand Collapse Copy
pbTransferWithTransition(5,19,13,:CIRCULAR)



There are no questions yet since the script is brand new, but I am leaving this area reserved for once people actually get to using the new script.

48QBWPD.png
Credits
Luka S.J.

That's it.
Author
Luka S.J.
Downloads
1,398
Views
3,747
First release
Last update

Ratings

0.00 star(s) 0 ratings

More resources from Luka S.J.

Back
Top