This update focues on adding ways to "Lock" and "Unlock" innates for a more dynamic progression. Similar on how Elite Redux handles unlocking the Innates in higher difficulties.
*Added two ways of make the Innate system progress, either by a variable and make it affect all pokemon,
*or via each pokemon level, and make them affect each one individually
*Added text in case of a pokemon doesn't have an Innate to show in the summary.
*I haven't managed to find a solution for Guard Dog nor Opportunist. I belive those will require to
*mod the Gen 9 plugin itself or add them to the Scripts directly. I need more testing but I wanted
*to release this feature first