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Innate Abilities (Yet Another "All Abilities Mutation" mod)

v21.1 Innate Abilities (Yet Another "All Abilities Mutation" mod) 1.5.3

This resource pertains to version 21.1 of Pokémon Essentials.
This update focues on adding ways to "Lock" and "Unlock" innates for a more dynamic progression. Similar on how Elite Redux handles unlocking the Innates in higher difficulties.

*Added two ways of make the Innate system progress, either by a variable and make it affect all pokemon,
*or via each pokemon level, and make them affect each one individually
*Added text in case of a pokemon doesn't have an Innate to show in the summary.
*I haven't managed to find a solution for Guard Dog nor Opportunist. I belive those will require to
*mod the Gen 9 plugin itself or add them to the Scripts directly. I need more testing but I wanted
*to release this feature first
This update just fixes some of the faulty code of the previous version, and fixes a couple of handlers:
  • Updated the "hasActiveAbility?" defition (Credits to Penelope for the suggestion and code)
  • Protean and Libero now work as Innates because of this
  • Fixed the handler "ModifyMoveBaseType" so abilities that use it(Like Galvanize or Pixilate) now properly work as Innates
  • Solved Poison Puppeteer working as an Innate now (Credits to Penelope for the code)
  • Fixed an small typo in the Pokedex Data Page mod, so now reads "An Innate" and not "A Innate"


Also for the list of currently known bugs:
*Opportunist still doesn't work neither as an Innate nor regular Ability
*Guard Dog only blocks the stat drop of intimidate, yet doesn't raise it after it
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