- Pokémon Essentials Version
- v18.1 ➖
This may be compatible with most versions of essentials
	
	
		
			
	
	
	
		
			
	
					
					
	
		
			When walking in the grass you have a chance to find a shiny Pokémon but why not a nicknamed Pokémon?
If a trainer lets a Pokémon go it should be free with a nickname... or whatever it takes to make this lore friendly...
perhaps you limit the name letters to 10 and you put some cool 11 letter wild encounter nicknames in to spice up your game. either way this is just an easy addition to add into your pokemon game
		If a trainer lets a Pokémon go it should be free with a nickname... or whatever it takes to make this lore friendly...
perhaps you limit the name letters to 10 and you put some cool 11 letter wild encounter nicknames in to spice up your game. either way this is just an easy addition to add into your pokemon game
So to break this up lets use a lot of spoilers cause I'm a noob and may edit this to look pretty later!!!
	
	
		
			
	
	
	
		
			
	
		In your setting script at line 40 add
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
but change 65535 to whatever you want for the odds (65535 = 100%) (32000 is ~ 50%) ect
		
			
				Ruby:
			
		
		
		NICKNAME_CHANCE       = 65535In PField_Encounters at about line 441 (might be different for you)
When you see these lines
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
Add
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
It should be just above this Comment
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
	
	
		
			
	
and there you have it edit the names to whatever you want if you add more names make sure to change the 3 in
to 1 less than however many names you add
and know that names over 11 like the first one in my list wont fully show up in battle
		When you see these lines
			
				Ruby:
			
		
		
		 # Give Pokérus
  if rand(65536)<POKERUS_CHANCE
    genwildpoke.givePokerus
  end
			
				Ruby:
			
		
		
		 # give nickname---------------------------------------------------------------
  if rand(65536)<NICKNAME_CHANCE
    genwildpoke.nickname?
  end
			
				Ruby:
			
		
		
		# Change wild Pokémon's gender/nature depending on the lead party Pokémon'sLastly add to PokeBattle_Pokemon at the very bottom add
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
		
			
				Ruby:
			
		
		
		#=============================================================================
  # NICKNAME
#=============================================================================
Nicknames = ["Czechoslovakia", "Jennnnnnny", "Billlllllll", "Masterball"]
def nickname?
    @Name = Nicknames[rand(0..3)]  # Adjusted to select a random index from 0 to 3
endand there you have it edit the names to whatever you want if you add more names make sure to change the 3 in
@Name = Nicknames[rand(0..3)]to 1 less than however many names you add
and know that names over 11 like the first one in my list wont fully show up in battle
- Credits
- lemiho19
 
	



